Tactical Competition (戦術対抗戦,Tactical Competition), Arena (アリーナ,Arena), or Tactical Challenge in Global, is a fully automated PvP battle in Blue Archive.
Teachers are divided into groups based on when they started teaching, and they compete against each other within the group.
The initial battles are filled entirely with NPCs and are replaced by other teachers as more battles are played.
Initially, teachers will be able to see their opponent's full roster, however; as depending on the rank, some of the units will be hidden.
Reaching the highest ranking, a total of nearly 8000 Pyroxene will be handed out.
Furthermore, teachers will receive a total of 8150 Pyroxene if they placed 1st on the regular ranking and the seasonal ranking.
When the season renews, which also resets the ranks. The rewards will be restricted to only Season rewards. Which totals to around 2490 Pyroxene.
As a tip, try to climb the ranks upon as the season begins while the ranking is still filled with NPCs.
NOTE: THE 8000 Pyroxene INCLUDES BOTH SEASON AND FIRST TIME REWARDS!
When teachers defeat an opponent, they will switch rank with each other.
However, should a teacher lose a match, their rank will remain unchanged.
Teachers can view their Battle History located at the bottom left of the Tactical Challenge lobby, regardless if they win or lose.
There are seasonal ranking in the Arena and certain features may change to reflect the new season such as Terrain.
The countdown timer of the season can be seen beside the refresh timer on the top left.
In the Tactical Challenge screen, there are 3 different opponents to choose from ranging from high to low rank.
Teachers can choose to refresh an infinite number of times should they dislike the opponents presented.
The "Refresh" button is located on the top right with a restart arrow.
The available opponents will be refresh automatically every 2 minutes.
The opponents will also refresh automatically should the teacher leave the Tactical Challenge lobby.
When teachers have selected their opponent, they will be brought over to their unit formation and the refresh timer will be located at the bottom right. The countdown will still continue until the teacher begins the battle.
Should teachers somehow manage to reach below rank 50, they will face few choices for opponents even if they refresh due to less opponents at this rank.
Ticket[]
Teachers will participate in the battle using Tactical Ticket. Tactical TicketCategory:test
Teachers are given 5 tickets everyday and it resets at 04:00 JST.
Should a teacher spend all their tickets, they can refill all 5 with 60 Pyroxene.
Battle[]
VICTORY The victory condition for the Arena can be obtained through either of these methods:
When the timer runs out, the unit with the highest remaining HP wins.
To qualify for a win, your (Total Strikers' Current HP / Total Strikers' Maximum HP) must be greater than your opponent's.
FEVER TIME When the timer is less than 1 minute, The battle will enter into "Fever Mode" and several things will occur:
The EX-Skill cost gauge will filled up much faster.
The "Skip" button will become available when the timer is at 2 minutes, allowing teachers to skip the rest of the battle and they will be directed to the result screen.
Similar to other result screens, teachers will be able to view their students and their damage. In addition, they will also be able to view their opponent's students and damage.
It should be noted the results do not change regardless if the teacher chooses to skip or remain battling for the last minute.
Attack[]
The battle is fully automated with the teacher unable to manually control their students.
Teachers are only able to adjust the battle speed and the pause menu.
Before a teacher can attack an opponent, they must first set up their own Defense Formation (explained below).
The students will use their EX Skill in the rotation of Left > Middle > Right as long as there are enough Cost.
Sometimes, the EX Skill that activates first may decide the entire battle. As such, teachers should look carefully at the Cost and effect of the various EX Skills when planning their unit formation.
Teachers will receive 1000 Credits upon winning.
Victories and defeats will be recorded in the Battle History.
Defense[]
A Defense is when an opponent decides to challenge the teacher's Defense Formation.
Should the teacher win, this means they succeeded in their defense.
3 Tactical Coins will be sent to the teacher's mailbox.
Should the teacher lose, they will switch rank with their opponent.
In this case, the losing teacher's rank will decrease.
Similar to attacking, defenses will be recorded in the Battle History as well as being able to view the opponent who challenged them and the results.
Time Reward Gold will be given daily based on teacher's current ranking at it will max-out at 100,000. A red dot will be added on the top right of the "Tactical Competition" button alerting teachers that their gold are max-out.
Time reward is a yellow button sitting on top of the daily reward button.
Daily Reward Pyroxene and Tactical Coins will be given daily based on teacher's current ranking. Similar to time reward, a red dot will be added indicating that the rewards are ready to be receive.
Daily rewards can be received from 14:00 to 13:59 every day, and the rewards are based on the rankings at the moment teacher click on the yellow receive reward button. Daily reward is a yellow button that is sitting underneath the time reward button.
First Time Reward These are rewards given once and only once. Each time teachers climb a new rank, they will receive pyroxene for their effort.
For the first season of Tactical Competition, when teachers climb up a new rank, 2 pop-ups will appear. They will receive both "First Time" and "Seasonal" Rewards. If they get 1st place, they will receive 5560 pyroxene for First Time reward and 2490 pyroxene for Season reward making a total of 8150 pyroxene. When the season changes, teachers will only be able to receive seasonal rewards of 2490 pyroxene.
As such, it is recommended that teachers try to climb to 1st place to get all the pyroxene and teachers do not need to maintain 1st place as they will receive pyroxene immediately.
Seasonal Reward These are rewards given once per season. When the season changes, the ranks will reset, allowing teachers to climbed up the ranks to receive the seasonal rewards. Teachers will only receive the seasonal rewards when the seasons changes as the "First Time" reward are only given once.
Battle Reward When teachers trigger a battle, for every battle that they win, they will receive 1000 Gold immediately. When their opponent's trigger a battle with the teachers, for every successful defense (aka win), 3 Tactical Coins will be sent to teacher's mailbox.
Recommendation[]
Striker[]
Star IconCategory:testStar IconCategory:testStar IconCategory:testStrikerShiroko (Terror)
MAX SKILL LEVEL
EX
Summons a drone (40 sec). While the drone is active, Normal Attacks deal 120% of ATK as DMG, and increases CRIT.R by 67.3% and CRIT.DMG by 134%. DMG equivalent to 20% of max HP to yourself (This effect will not cause self to retreat).
3
N
TARGETCategory:test Normal Skill: Deals 704% of ATK as DMG to 1 enemy every 40 sec. When EX-Skill is active, changes Normal Skill to "Drone Summon - Crossfire".
TARGETCategory:test Drone Summon - Crossfire: When EX-Skill is active, deals 902% of ATK as DMG to 1 enemy. When the drone disappears, changes Normal Skill back to "Grenade Launcher - Enhanced".
P
Increases ATK by 26.6%.
Sub
Increases Mystic Effectiveness by 49.25%. When HP drops to 1%, becomes INVINCIBLE (15 sec) (CD: 90 sec). If HP is not fully recovered when this effect ends, immediately retreats afterwards.
Star IconCategory:testStar IconCategory:testStar IconCategory:testStrikerIori
MAX SKILL LEVEL
EX
Fires 3 shots that each deal 666% of ATK as DMG to targets and enemies in a fan-shaped area behind them.
3
N
Deals 436% of ATK as DMG to 1 enemy every 25 sec.
P
Increases ACC by 26.6%.
Sub
Deals 43.1% of ATK as additional DMG when attacking without cover.
Star IconCategory:testStar IconCategory:testStrikerYuuka
MAX SKILL LEVEL
EX
Cast 248% of HEAL as a BARRIER. Last for 25 sec.
3
N
Deals 573% of ATK as DMG to 1 enemy every 15 sec.
P
Increases DEF by 26.6%.
Sub
Recovers 142% of HEAL as HP when taking cover (CD: 10 sec).
Star IconCategory:testStar IconCategory:testStar IconCategory:testStrikerHanako (Swimsuit)
MAX SKILL LEVEL
EX
Deals 642% of ATK as DMG to enemies in a fan-shaped area. If the Water Gauge is at 1 or more, draws an EX-Skill and reduces the Water Gauge by 1.
2
N
Deals 225% of ATK as DMG to all enemies in a round-shaped area every 30 sec. Decreases DEF by 20.7% (20 sec).
P
Increases ATK and CRIT.DMG by 16.2%.
Sub
When an ally other than the user uses an EX-Skill, charges the Water Gauge by 40%. At 100%, increases ATK by 38.3% (20 sec). (The Water Gauge can be charged to {2).
Star IconCategory:testStar IconCategory:testStrikerTsubaki
MAX SKILL LEVEL
EX
Increases DEF by 44.9% for 30 sec. TAUNTS all enemies within a round-shaped area (6.2 sec).
4
N
Recovers 663% of HEAL when HP below 30%. (1x per battle).
P
Increases DEF by 26.6%.
Sub
Decreases incoming DMG by 45.6% while reloading.
Star IconCategory:testStar IconCategory:testStar IconCategory:testStrikerShun
MAX SKILL LEVEL
EX
Increases Normal Attack DMG to 153%, RANGE by 24.4%, and CTRL.R by 50%, but decreases ATK SPD by 18.8%. Last for 30 sec.
3
N
Obtains 3.8 Skill Cost when battle begins (1x per battle).
P
Increases ATK by 26.6%.
Sub
Deals 96.4% of ATK as additional DMG when attacking medium-sized enemies.
Star IconCategory:testStar IconCategory:testStar IconCategory:testStrikerMarina
MAX SKILL LEVEL
EX
Deals 636% of ATK as DMG to enemies in a arched-shaped area. Also decreases their REC by 45.5% (30 sec).
3
N
Become INVINCIBLE when HP drops to 20% or lower. Lasts for 22.8 sec. (1x per battle).
P
Increases EVA by 26.6%.
Sub
Increases EVA by 38.3% when using EX-Skill.
Star IconCategory:testStar IconCategory:testStar IconCategory:testStrikerAtsuko
MAX SKILL LEVEL
EX
Recovers 53.9% of HEAL as HP for allies in a round-shaped area around you every 5 sec. (30 sec).
4
N
Increases EVA of allies in the area by 39.1% by detonating a smoke bomb on your position every 30 sec. Lasts for 20 sec.
P
Increases EVA by 26.6%.
Sub
Increases EVA by 45.9% when HP is 30% or lower.
Special[]
Star IconCategory:testStar IconCategory:testStar IconCategory:testSpecialShiroko (Swimsuit)
MAX SKILL LEVEL
EX
Decreases DEF of 1 enemy by 34.2% (30 sec). Also deals 1117% of ATK as DMG.
3
N
When the battle starts, increases ally CRIT.R excluding the user, by 21.9% (60 sec) and decreases EX-Skill cost by 1. (for 1 use). (Once per battle).
P
Increases ATK by 26.6%.
Sub
Increases ally COST REGAN by 20.2%.
Star IconCategory:testStar IconCategory:testStar IconCategory:testSpecialIroha
MAX SKILL LEVEL
EX
Iroha rides Toramaru into battle, granting Toramaru 38.5% of Iroha's ATK for 55 sec. Toramaru activities Aim & Fire Main Armament every 15 sec, dealing 377 of ATK as DMG to 1 enemy. The artillery shell splits in half and deals the same DMG to 2 enemies (max of 2 times) (Tactical Support riders can't appear simultaneously). Cost reduced to 6.
6
N
Fire artillery shells at a maximum of 4 enemies every 40 sec and deals 83.3% of ATK as DMG to round-shaped area around the target.
P
Increases ATK by 26.6%.
Sub
Increases ally ATK by 17.3%.
Star IconCategory:testStar IconCategory:testStar IconCategory:testSpecialHibiki
MAX SKILL LEVEL
EX
Deals 591% of ATK as DMG to enemies within 5 round-shaped areas.
4
N
Deals 275% of ATK as DMG in a round-shaped area around the enemy with the lowest HP every 20 sec.
P
Increases CRIT.DMG by 26.6%.
Sub
Increases ally CRIT.DMG by 17.3%.
Star IconCategory:testStar IconCategory:testStar IconCategory:testSpecialHimari
MAX SKILL LEVEL
EX
Increases ATK by 105% for 1 ally. Last for 13 sec.
3
N
Deals 241% of ATK as DMG to 1 enemy every 30 sec. Decreases EVA by 27.1% (23 sec).
P
Increases ATK by 26.6%.
Sub
Increases allies COST REGEN by 20.2%.
Star IconCategory:testStar IconCategory:testStar IconCategory:testSpecialNagisa
MAX SKILL LEVEL
EX
Deals 772% of ATK as DMG to enemies in a round-shaped area. Before attacking, decreases DEF by 40.2% (15 sec) if the target's defence type is Light Armor.
3
N
Recovers 279% of HEAL as HP to 1 ally with the lowest HP every 50 sec. Recovers 393% of HEAL as HP if the target is from Trinity General School.
P
Increases ATK by 26.6%.
Sub
Increases an EXPLOSION type ally's CRIT.DMG by 24.2%.