A member of the Engineering Dept. at Millennium School.
Despite being unsociable and unsophisticated in speech, she exhibits a prominent natural talent in engineering and has invented many strange marvelous objects.
Her inventions are practically flawless, and while it wouldn't be too much to call all of them masterpieces, there's always at least one bizarre feature included that leaves their users bewildered.
Personality[]
Although she is rather introverted, she is quite dedicated with engineering and inventing, similar to the other Engineering Department members. Her passion leads to numerous unusual inventions. She also likes making cosplay outfits as her hobby, one being her cheerleader costume which was made during her first days of making cosplay outfits when she was younger.
Appearance[]
She has black wavy hair tied into ponytails on both sides with a pair of yellow and purple orbs connected to a band and engineering googles hanging on her forehead. She has black floppy dog ears, a black tail with a white tip, and gray eyes.
Halo[]
Hibiki's halo is a small yellow barred circle surrounded by two larger circles, the outer circle being thicker.
Uniform[]
She wears a white and yellow hoodie, a black and gray tank top with short pants underneath, webbed stockings and black boots with a Millennium logo on the rim and soleprint.
She also carries two handcarries, a schoolbag with a sling for her tools and an oversized crate for her mortar shells.
Firearm[]
Fancy Light
She uses a silver LRM vz. 99 ANTOS commando mortar with a black baseplate, carry strap, and handle. The muzzle cover appears to be made of cork as opposed to polymer. The Millennium emblem is imprinted on the barrel base and the mortar sights.
She also carries around a black box containing four mortar shells.
LV01 ~ Deals 158% of ATK as DMG in 5 round-shaped areas around the enemy with the lowest HP every 20 sec. Increases DMG by 1 ~ 2 based on the target's HP (the lower the HP, the higher the DMG). Each time the same target is hit, DMG is reduced by 45%, down to 10% minimum).
LV02 ~ Deals 165% of ATK as DMG in 5 round-shaped areas around the enemy with the lowest HP every 20 sec. Increases DMG by 1 ~ 2 based on the target's HP (the lower the HP, the higher the DMG). Each time the same target is hit, DMG is reduced by 45%, down to 10% minimum).
LV03 ~ Deals 173% of ATK as DMG in 5 round-shaped areas around the enemy with the lowest HP every 20 sec. Increases DMG by 1 ~ 2 based on the target's HP (the lower the HP, the higher the DMG). Each time the same target is hit, DMG is reduced by 45%, down to 10% minimum).
LV04 ~ Deals 205% of ATK as DMG in 5 round-shaped areas around the enemy with the lowest HP every 20 sec. Increases DMG by 1 ~ 2 based on the target's HP (the lower the HP, the higher the DMG). Each time the same target is hit, DMG is reduced by 45%, down to 10% minimum).
LV05 ~ Deals 213% of ATK as DMG in 5 round-shaped areas around the enemy with the lowest HP every 20 sec. Increases DMG by 1 ~ 2 based on the target's HP (the lower the HP, the higher the DMG). Each time the same target is hit, DMG is reduced by 45%, down to 10% minimum).
LV06 ~ Deals 221% of ATK as DMG in 5 round-shaped areas around the enemy with the lowest HP every 20 sec. Increases DMG by 1 ~ 2 based on the target's HP (the lower the HP, the higher the DMG). Each time the same target is hit, DMG is reduced by 45%, down to 10% minimum).
LV07 ~ Deals 252% of ATK as DMG in 5 round-shaped areas around the enemy with the lowest HP every 20 sec. Increases DMG by 1 ~ 2 based on the target's HP (the lower the HP, the higher the DMG). Each time the same target is hit, DMG is reduced by 45%, down to 10% minimum).
LV08 ~ Deals 260% of ATK as DMG in 5 round-shaped areas around the enemy with the lowest HP every 20 sec. Increases DMG by 1 ~ 2 based on the target's HP (the lower the HP, the higher the DMG). Each time the same target is hit, DMG is reduced by 45%, down to 10% minimum).
LV09 ~ Deals 268% of ATK as DMG in 5 round-shaped areas around the enemy with the lowest HP every 20 sec. Increases DMG by 1 ~ 2 based on the target's HP (the lower the HP, the higher the DMG). Each time the same target is hit, DMG is reduced by 45%, down to 10% minimum).
LV10 ~ Deals 300% of ATK as DMG in 5 round-shaped areas around the enemy with the lowest HP every 20 sec. Increases DMG by 1 ~ 2 based on the target's HP (the lower the HP, the higher the DMG). Each time the same target is hit, DMG is reduced by 45%, down to 10% minimum).
Deals 140% of ATK as DMG to enemies in a round-shaped area. Deals 47.9% of ATK as continuous Passionate CHEERING DMG (120 sec).
7
N
Increases ATK by 22.5% for you and 1 ally with the highest ATK every 40 sec (30 sec).
P
Increases ATK by 34%. Decreases CRIT.DMG by 11.2%.
Sub
Deals 6.4% of ATK as additional DMG upon attacking an enemy. The further you are from the enemy, the higher the DMG. The closer the distance, the weaker the DMG (DMG ranges from 0.5 to 2 times).
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