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MP Joint Exercise

Theme 107

Joint Firepower Exercise (合同火力演習) or Joint Firing Drill on Global, is a new type of challenge in which teachers aim to complete a set exercises in the shortest possible time in Blue Archive.

It can be unlocked after clearing Mission 5 Act 3.

General Information[]

The Joint Firepower Exercise is a bi-weekly event. Students are assigned to each exercise to compete for the best scores. There are three drills, each with their own rules, objective, and obstacles. Three exercise tickets are given every day upon server reset, and every Joint Firing Drill lasts for a week.

Participation[]

Clearing Mission 5 Act 3 and Drill Tickets are required in order to participate. Three tickets are distributed every day upon server reset. Leftover tickets from previous days don't get carried over upon server reset.

Teams[]

Students participated in the current Drill, cannot be used again until starting a new one. For example, a student used in the first team of the drill, cannot be used for second team on the same drill.

Difficulty[]

There are currently four difficulties ascending to stage 1 to 4. Higher stages have additional Special Rules.

Read more about Difficulty and Special Rules: List of Special Rules and Difficulty.

Mock Battle[]

Mock Battle doesn’t consume any Drill Tickets, or the student borrowed from Club.

Rewards[]

Joint Firing Drill tokens are given as rewards upon completing a drill. Which can be exchanged for Student Fragment, Materials, and Tailor Stones.

Full list of items that can be exchanged: Shop

Rewards
Score Coins Accumulated Coins
0
x40
Exercise Coin
x40
Exercise Coin
5,500
x10
Exercise Coin
x50
Exercise Coin
20,300
x5
Exercise Coin
x55
Exercise Coin
35,100
x5
Exercise Coin
x60
Exercise Coin
49,900
x5
Exercise Coin
x65
Exercise Coin
64,700
x5
Exercise Coin
x70
Exercise Coin
79,500
x5
Exercise Coin
x75
Exercise Coin
94,300
x5
Exercise Coin
x80
Exercise Coin
104,950
x5
Exercise Coin
x85
Exercise Coin
123,900
x5
Exercise Coin
x90
Exercise Coin
138,700
x5
Exercise Coin
x95
Exercise Coin
153.500
x5
Exercise Coin
x100
Exercise Coin
167,570
x5
Exercise Coin
x105
Exercise Coin
170,250
x5
Exercise Coin
x110
Exercise Coin
197,900
x5
Exercise Coin
x115
Exercise Coin
212,700
x5
Exercise Coin
x120
Exercise Coin
227,500
x5
Exercise Coin
x125
Exercise Coin
236,500
x5
Exercise Coin
x130
Exercise Coin
239,000
x5
Exercise Coin
x135
Exercise Coin
241,500
x5
Exercise Coin
x140
Exercise Coin

List[]

Exercise List[]

Joint Firepower Exercise List
Shooting Exercise 1 Exercise Shooting Exercise 1
Special Rules Desert Icon 2Light Armor IconJoint Rules - ATK SPD DownJoint Rules - EVA Up
Event Period March 09th, 2022 JST ~ March 15th, 2022 JST
Defence Exercise 1 Exercise Defence Exercise 1
Special Rules Desert Icon 2Special Armor IconJoint Rules - DEF DownJoint Rules - Enemy Explosion
Event Period March 23rd, 2022 JST ~ March 30th, 2022 JST
Breakthrough Exercise 1 Exercise Breakthrough Exercise 1
Special Rules Desert Icon 2Heavy Armor Icon
SR
Joint Rules - ATK Down
Joint Rules - ACC Up
Event Period May 11th, 2022 JST ~ May 18th, 2022 JST
Shooting Exercise 2 Exercise Shooting Exercise 2
Special Rules Indoor Icon 2Heavy Armor IconJoint Rules - CRIT.R UpJoint Rules - Cost Regen Down
Event Period June 08th, 2022 JST ~ June 15th, 2022 JST
Defence Exercise 2 Exercise Defence Exercise 2
Special Rules Indoor Icon 2Light Armor Icon
MT/AR
Joint Rules - ATK Down
Joint Rules - HP Trigger CC Damage
Event Period July 06th, 2022 JST ~ July 13th, 2022 JST
Breakthrough Exercise 2 Exercise Breakthrough Exercise 2
Special Rules Indoor Icon 2Special Armor IconJoint Rules - Scarecrow HP Decrease OvertimeJoint Rules - All Roles Formation
Event Period August 03rd, 2022 JST ~ August 09th, 2022 JST
Shooting Exercise 3 Exercise Shooting Exercise 3
Special Rules City Icon 2Special Armor IconJoint Rules - Enemy Stat ChangeJoint Rules - Enemy Heal
Event Period September 21st, 2022 JST ~ September 28th, 2022 JST
Defence Exercise 3 Exercise Defence Exercise 3
Special Rules City Icon 2Heavy Armor IconJoint Rules - DMG LimitJoint Rules - Extra DMG
Event Period October 12th, 2022 JST ~ October 19th, 2022 JST
Breakthrough Exercise 3 Exercise Breakthrough Exercise 3
Special Rules City Icon 2Light Armor IconJoint Rules - Ally Dispel BuffJoint Rules - Defense Penetration
Event Period November 09th, 2022 JST ~ November 15th, 2022 JST
Shooting Exercise 1 Exercise Shooting Exercise 4
Special Rules Indoor Icon 2Light Armor Icon
T.S/AR
Joint Rules - ATK UP
Joint Rules - Enemy Immune
Event Period November 30th, 2022 JST ~ December 07th, 2022 JST
Defence Exercise 1 Exercise Defence Exercise 4
Special Rules Indoor Icon 2Special Armor IconJoint Rules - Ally HealJoint Rules - ATK Down
Event Period December 28th, 2022 JST ~ January 04th, 2023 JST
Breakthrough Exercise 1 Exercise Breakthrough Exercise 4
Special Rules Indoor Icon 2Light Armor IconJoint Rules - Ally ImmuneJoint Rules - Fire Area
Event Period February 15th, 2023 JST ~ February 22nd, 2023 JST
Shooting Exercise 3 Exercise Shooting Exercise 5
Special Rules Desert Icon 2Special Armor IconJoint Rules - DMG OverTimeJoint Rules - Enemy CRIT.RES Up
Event Period March 08th, 2023 JST ~ March 15th, 2023 JST
Defence Exercise 3 Exercise Defence Exercise 5
Special Rules Desert Icon 2Heavy Armor IconJoint Rules - Enemy ATK UpJoint Rules - HP Down
Event Period April 05th, 2023 JST ~ April 12th, 2023 JST
Breakthrough Exercise 3 Exercise Breakthrough Exercise 5
Special Rules Desert Icon 2Light Armor IconJoint Rules - ATK UPJoint Rules - Enemy Stat Change
Event Period May 17th, 2023 JST ~ May 24th, 2023 JST
Shooting Exercise 2 Exercise Shooting Exercise 6
Special Rules City Icon 2Heavy Armor IconJoint Rules - ATK UPJoint Rules - Fatal Poison
Event Period June 07th, 2023 JST ~ June 14th, 2023 JST
Defence Exercise 2 Exercise Defence Exercise 6
Special Rules City Icon 2Light Armor IconJoint Rules - Heal By HitJoint Rules - EVA Up
Event Period June 21st, 2023 JST ~ June 28th, 2023 JST
Breakthrough Exercise 2 Exercise Breakthrough Exercise 6
Special Rules City Icon 2Special Armor IconJoint Rules - Extra DamageJoint Rules - Heal Convert Damage
Event Period August 09th, 2023 JST ~ August 16th, 2023 JST
Shooting Exercise 1 Exercise Shooting Exercise 7
Special Rules Indoor Icon 2Light Armor IconJoint Rules - DMG LimitJoint Rules - Enemy Immune
Event Period September 06th, 2023 JST ~ September 13rd, 2023 JST
Defence Exercise 4 Exercise Defence Exercise 7
Special Rules City Icon 2Elastic Armor IconJoint Rules - Ally HealJoint Rules - MAX HP
Event Period October 11th, 2023 JST ~ October 18th, 2023 JST
Escort Exercise 1 Exercise Escort Exercise 1
Special Rules Desert Icon 2Special Armor IconJoint Rules - CC GaugeJoint Rules - DEF Up
Event Period November 08th, 2023 JST ~ November 15th, 2023 JST
Breakthrough Exercise 1 Exercise Breakthrough Exercise 7
Special Rules City Icon 2Heavy Armor IconJoint Rules - Scarecrow HP Decrease OvertimeJoint Rules - All Roles Formation
Event Period December 06th, 2023 JST ~ December 13th, 2023 JST
Shooting Exercise 2 Exercise Shooting Exercise 8
Special Rules City Icon 2Heavy Armor IconJoint Rules - CRIT.R UpJoint Rules - ATK Down
Event Period January 10th, 2024 JST ~ January 17th, 2024 JST
Defence Exercise 2 Exercise Defence Exercise 8
Special Rules Desert Icon 2Light Armor IconJoint Rules - ATK UPJoint Rules - Enemy ATK Up
Event Period Feburary 07th, 2024 JST ~ Feburary 14th, 2024 JST
Escort Exercise 2 Exercise Escort Exercise 2
Special Rules City Icon 2Heavy Armor IconJoint Rules - Force Stat ChangeJoint Rules - Heal Effectiveness Down
Event Period March 06th, 2024 JST ~ March 13th, 2024 JST
Breakthrough Exercise 4 Exercise Breakthrough Exercise 4
Special Rules City Icon 2Elastic Armor IconJoint Rules - Heal When HealedJoint Rules - ATK UP
Event Period April 11th, 2024 JST ~ April 17th, 2024 JST
Shooting Exercise 2 Exercise Shooting Exercise 9
Special Rules Desert Icon 2Light Armor IconJoint Rules - ATK UPJoint Rules - Damaged Ratio Increase
Event Period May 08th, 2024 JST ~ May 15th, 2024 JST
Defence Exercise 2 Exercise Defence Exercise 9
Special Rules Indoor Icon 2Light Armor IconJoint Rules - Heal By HitJoint Rules - ATK UP
Event Period June 05th, 2024 JST ~ June 12th, 2024 JST
Escort Exercise 3 Exercise Escort Exercise 3
Special Rules City Icon 2Elastic Armor IconJoint Rules - Electric ShockJoint Rules - DEF Up
Event Period July 10th, 2024 JST ~ July 17th, 2024 JST
Shooting Exercise 3 Exercise Shooting Exercise 10
Special Rules Indoor Icon 2Special Armor IconJoint Rules - Damaged Ratio IncreaseJoint Rules - DMG OverTime
Event Period September 04th, 2024 JST ~ September 11th, 2024 JST
Defence Exercise 3 Exercise Defence Exercise 10
Special Rules Indoor Icon 2Heavy Armor IconFile:Joint Rules -.pngJoint Rules - Enemy ATK Up
Event Period October 10th, 2024 JST ~ October 16th, 2024 JST
Escort Exercise 4 Exercise Escort Exercise 4
Special Rules Indoor Icon 2Light Armor IconFile:Joint Rules -.pngJoint Rules - DEF Up
Event Period July 10th, 2024 JST ~ July 17th, 2024 JST

V • T • E


Enemy List[]

Enemy List
Stage Phase 1 Phase 2 Phase 3 Phase 4
Level Lv 25 Lv 40 Lv 65 Lv 78
Rough Score[1] 14,000+ 27,000+ 50,000+ 78,000+
HP
Light Boxcat SpriteMachine Boxcat SpriteNight Boxcat Sprite 161834 335585 697567 1088650
Unarmed Sweeper Taser Blue SpriteLight Sweeper Taser Green Sprite 5124 11070 23459 46055
Unarmed Sweeper Taser White SpriteLight Sweeper Taser White Sprite 5199 11136 23504 46083
Unarmed Sweeper Taser Dark Blue SpriteLight Sweeper Taser Brown Sprite 9393 20296 43010 84437
Decagram Sweeper Taser Yellow Sprite 5124 11070 10 15
Decagram Sweeper Taser White Sprite 5199 11136 10 15
Decagram Sweeper Taser Black Sprite 9393 20296 15 23
Wave 1
Scarecrow Sprite
5400 10562 21318 32938
Wave 2
Scarecrow Sprite
8,099 16,431 33,788 52,541
Wave 3
Scarecrow Sprite
13501 25428 50276 77123

Game Modes[]

Shooting Exercise[]

Shooting Exercise 1
Enemy Stage Time Special Rule Skill Effect
Light Boxcat Sprite Phase 1 03:00 Desert Icon 2Light Armor Icon N/A
Phase 2
Phase 3 04:00 Desert Icon 2Light Armor IconJoint Rules - ATK SPD Down Joint Rules - ATK SPD Down⁠ ~ Decreases ally ATK SPD
Phase 4 05:00 Desert Icon 2Light Armor IconJoint Rules - ATK SPD DownJoint Rules - EVA Up Joint Rules - EVA Up⁠ ~ Increases enemy EVA
Shooting Exercise 2
Machine Boxcat Sprite Phase 1 3:00 Indoor Icon 2Heavy Armor Icon N/A
Phase 2
Phase 3 2:30 Indoor Icon 2Heavy Armor IconJoint Rules - CRIT.R Up Joint Rules - CRIT.R Up⁠ ~ Increases ally CRIT.R
Phase 4 3:00 Indoor Icon 2Heavy Armor IconJoint Rules - CRIT.R UpJoint Rules - Cost Regen Down Joint Rules - Cost Regen Down⁠ ~ Decrease COST REGAN of ally when using EX-Skill
Shooting Exercise 3
Night Boxcat Sprite Phase 1 3:00 City Icon 2Special Armor Icon N/A
Phase 2 3:30
Phase 3 2:30 City Icon 2Special Armor IconJoint Rules - Enemy Stat Change Joint Rules - Enemy Stat Change⁠ ~ Increases ATK and COST REGEN based on the number of students in a team
Phase 4 City Icon 2Special Armor IconJoint Rules - Enemy Stat ChangeJoint Rules - Enemy Heal Joint Rules - Enemy Heal⁠ ~ Enemy recover HP every 30 sec
Shooting Exercise 4
Light Boxcat Sprite Phase 1 04:00 Indoor Icon 2Light Armor Icon N/A
Phase 2
Phase 3 02:00 Indoor Icon 2Light Armor Icon
T.S/AR
Joint Rules - ATK UP
Joint Rules - ATK UP⁠ ~ Increases ATK to students who are Tactical Support or wield AR
Phase 4 Indoor Icon 2Light Armor Icon
T.S/AR
Joint Rules - ATK UP
Joint Rules - Enemy Immune
Joint Rules - Enemy Immune⁠ ~ Enemy is immune to EX-Skill
Shooting Exercise 5
Night Boxcat Sprite Phase 1 3:00 Desert Icon 2Special Armor Icon N/A
Phase 2
Phase 3 Desert Icon 2Special Armor IconJoint Rules - DMG OverTime Joint Rules - DMG OverTime⁠ ~ Increases enemies HP. Increases DMG dealt by BURN, CHILL, POISON
Phase 4 Desert Icon 2Special Armor IconJoint Rules - DMG OverTimeJoint Rules - Enemy CRIT.RES Up Joint Rules - Enemy CRIT.RES Up⁠ ~ Increases enemies CRIT.RES
Shooting Exercise 6
Machine Boxcat Sprite Phase 1 3:00 City Icon 2Heavy Armor Icon N/A
Phase 2
Phase 3 City Icon 2Heavy Armor IconJoint Rules - ATK UP Joint Rules - ATK UP⁠ ~ Increases ATK to Special students
Phase 4 City Icon 2Heavy Armor IconJoint Rules - ATK UPJoint Rules - Fatal Poison Joint Rules - Fatal Poison⁠ ~ Inflict POISON to all allies and deal continuous damage overtime
Shooting Exercise 7
Light Boxcat Sprite Phase 1 3:00 Indoor Icon 2Light Armor Icon N/A
Phase 2
Phase 3 2:30 Indoor Icon 2Light Armor IconJoint Rules - DMG Limit Joint Rules - DMG Limit⁠ ~ Decreases enemies' HP and reduces all incoming DMG to 1.
Phase 4 2:20 Indoor Icon 2Light Armor IconJoint Rules - DMG LimitJoint Rules - Enemy Immune Joint Rules - Enemy Immune⁠ ~ Enemies will only receive damage from Explosion Type. Increases Explosion Type student's COST REGEN.
Shooting Exercise 8
Machine Boxcat Sprite Phase 1 3:00 City Icon 2Heavy Armor Icon N/A
Phase 2
Phase 3 City Icon 2Heavy Armor IconJoint Rules - CRIT.R Up Joint Rules - CRIT.R Up⁠ ~ Increases allies CRIT.R and increases enemies MAX HP
Phase 4 2:50 City Icon 2Heavy Armor IconJoint Rules - CRIT.R UpJoint Rules - ATK Down Joint Rules - ATK Down⁠ ~ Decreases ATK to Trinity Students
Shooting Exercise 9
Machine Boxcat Sprite Phase 1 3:00 City Icon 2Heavy Armor Icon N/A
Phase 2
Phase 3 2:10 City Icon 2Heavy Armor IconJoint Rules - ATK UP Joint Rules - ATK UP⁠⁠ ~ Increases ATK to Special students
Phase 4 1:30 City Icon 2Heavy Armor IconJoint Rules - ATK UPJoint Rules - Damaged Ratio Increase Joint Rules - Damaged Ratio Increase⁠ ~ Increases Enemies incoming DMG for each debuff inflicted (Up to 4 times)
Shooting Exercise 10
Night Boxcat Sprite Phase 1 3:00 Indoor Icon 2Special Armor Icon N/A
Phase 2
Phase 3 2:10 Indoor Icon 2Special Armor IconJoint Rules - Damaged Ratio Increase Joint Rules - Damaged Ratio Increase⁠ ~ Increases Incoming DMG to enemies for every debuff accumulated (up to 4 times).
Phase 4 2:20 Indoor Icon 2Special Armor IconJoint Rules - Damaged Ratio IncreaseJoint Rules - DMG OverTime Joint Rules - DMG OverTime⁠ ~ Increases DMG to enemies affected by BURN, CHILL, SHOCK, POSION and Passionate CHEERING. Increases enemies' MAX HP

Defense Exercise[]

Defence Exercise
Enemy Stage Time Special Rule Skill Effect
Unarmed Sweeper Taser Blue SpriteUnarmed Sweeper Taser White SpriteUnarmed Sweeper Taser Dark Blue Sprite Phase 1 03:00 Desert Icon 2Special Armor Icon N/A
Phase 2
Phase 3 Desert Icon 2Special Armor IconJoint Rules - DEF Down Joint Rules - DEF Down⁠ ~ Decreases ally DEF
Phase 4 Desert Icon 2Special Armor IconJoint Rules - DEF DownJoint Rules - Enemy Explosion Joint Rules - Enemy Explosion⁠ ~ Enemy will explode after being defeated
Defence Exercise 2
Light Sweeper Taser Green SpriteLight Sweeper Taser White SpriteLight Sweeper Taser Brown Sprite Phase 1 03:00 Indoor Icon 2Light Armor Icon N/A
Phase 2
Phase 3 Indoor Icon 2Light Armor Icon
MT/AR
Joint Rules - ATK Down
Joint Rules - ATK Down⁠ ~ Decrease ATK to students who wield MT and AR
Phase 4 Indoor Icon 2Light Armor Icon
MT/AR
Joint Rules - ATK Down
Joint Rules - HP Trigger CC Damage
Joint Rules - HP Trigger CC Damage⁠ ~ Increases Enemy HP. Take additional damage when affected by CC
Defence Exercise 3
Decagram Sweeper Taser Yellow SpriteDecagram Sweeper Taser White SpriteDecagram Sweeper Taser Black Sprite Phase 1 04:00 City Icon 2Heavy Armor Icon N/A
Phase 2
Phase 3 03:00 City Icon 2Heavy Armor IconJoint Rules - DMG Limit Joint Rules - DMG Limit⁠ ~ Decreases enemy HP and reduced all incoming DMG to 1
Phase 4 City Icon 2Heavy Armor IconJoint Rules - DMG LimitJoint Rules - Extra DMG Joint Rules - Extra DMG⁠ ~ Increases ATK as additional DMG to ally using AR and HG
Defence Exercise 4
Unarmed Sweeper Taser Blue SpriteUnarmed Sweeper Taser White SpriteUnarmed Sweeper Taser Dark Blue Sprite Phase 1 03:00 Indoor Icon 2Special Armor Icon N/A
Phase 2
Phase 3 3:30 Indoor Icon 2Special Armor IconJoint Rules - Ally Heal Joint Rules - Ally Heal⁠ ~ Decreases ally ATK (up to 50 times) when defeating an enemy. Removes 5 stacks when heal.
Phase 4 4:00 Indoor Icon 2Special Armor IconJoint Rules - Ally Heal
SR/MG
Joint Rules - ATK Down
Joint Rules - ATK Down⁠ ~ Decreases ATK to student who wield SR and MG
Defence Exercise 5
Decagram Sweeper Taser Yellow SpriteDecagram Sweeper Taser White SpriteDecagram Sweeper Taser Black Sprite Phase 1 03:00 Desert Icon 2Heavy Armor Icon N/A
Phase 2
Phase 3 03:30 Desert Icon 2Heavy Armor IconJoint Rules - Enemy ATK Up Joint Rules - Enemy ATK Up⁠ ~ Decreases enemy SPD and increases ATK. Enemies immune to knocked back or pull
Phase 4 Desert Icon 2Heavy Armor IconJoint Rules - Enemy ATK UpJoint Rules - HP Down Joint Rules - HP Down⁠ ~ Decreases HP to students who has a Tank role
Defence Exercise 6
Light Sweeper Taser Green SpriteLight Sweeper Taser White SpriteLight Sweeper Taser Brown Sprite Phase 1 03:00 City Icon 2Light Armor Icon N/A
Phase 2
Phase 3 03:30 City Icon 2Light Armor IconJoint Rules - Heal By Hit Joint Rules - ATK Down⁠ ~ Increases enemies MAX HP and recovers HP when damaged
Phase 4 City Icon 2Light Armor IconJoint Rules - Heal By HitJoint Rules - EVA Up Joint Rules - EVA Up⁠ ~ Increases enemies EVA
Defence Exercise 7
Unarmed Sweeper Taser Blue SpriteUnarmed Sweeper Taser White SpriteUnarmed Sweeper Taser Dark Blue Sprite Phase 1 03:00 City Icon 2Elastic Armor Icon N/A
Phase 2
Phase 3 3:30 City Icon 2Elastic Armor IconJoint Rules - Ally Heal Joint Rules - Ally Heal⁠ ~ When an ally defeats an enemy, decreases their ATK (Up to 50 times). Removes 5 stacks when heal
Phase 4 3:40 City Icon 2Elastic Armor IconJoint Rules - Ally HealJoint Rules - MAX HP Joint Rules - MAX HP⁠ ~ Increases enemies' HP
Defence Exercise 8
Light Sweeper Taser Green SpriteLight Sweeper Taser White SpriteLight Sweeper Taser Brown Sprite Phase 1 03:00 Desert Icon 2Light Armor Icon N/A
Phase 2
Phase 3 02:40 Desert Icon 2Light Armor IconJoint Rules - ATK UP Joint Rules - ATK UP⁠ ~ Increases ATK to allies who are FRONT position. Increases HP to enemies
Phase 4 03:00 Desert Icon 2Light Armor IconJoint Rules - ATK UPJoint Rules - Enemy ATK Up Joint Rules - Enemy ATK Up⁠ ~ Increases ATK and MOV SPD to enemies
Defence Exercise 9
Light Sweeper Taser Green SpriteLight Sweeper Taser White SpriteLight Sweeper Taser Brown Sprite Phase 1 03:00 Indoor Icon 2Light Armor Icon N/A
Phase 2
Phase 3 03:10 Indoor Icon 2Light Armor IconJoint Rules - Heal By Hit Joint Rules - Heal By Hit⁠ ~ Increases enemies MAX HP and recovers HP when hit
Phase 4 2:30 Indoor Icon 2Light Armor IconJoint Rules - Heal By Hit
GL/MT/MG
Joint Rules - ATK UP
GL/MT/MG
Joint Rules - ATK UP
~ Increases ATK to student who wields GL, MT and MG
Defence Exercise 10
Decagram Sweeper Taser Yellow SpriteDecagram Sweeper Taser White SpriteDecagram Sweeper Taser Black Sprite Phase 1 04:00 Indoor Icon 2Heavy Armor Icon N/A
Phase 2
Phase 3 02:40 Indoor Icon 2Heavy Armor IconFile:Joint Rules -.png File:Joint Rules -.png⁠ ~ Increases ATK to student who wields SG. Decreases INCOMING DMG to enemies
Phase 4 02:30 Indoor Icon 2Heavy Armor IconFile:Joint Rules -.png
SG
Joint Rules - Enemy ATK Up
SG
Joint Rules - Enemy ATK Up
~ Increases enemies ATK and decreases MOV SPD. Immune to KNOCK BACK

Breakthrough Exercise[]

In this exercise, a scarecrow will be present, and similar to Hieronymus' relics, healing it will add a debuff of increased damage to the current wave of Enemy. However, the scarecrow does not need to be fully healed for the debuff to activate so be sure to bring a healer.

The Enemy can gain up to 10 debuffs depending on how much scarecrow's HP is left till full recovery. Enemy can be debuffed as long as the scarecrow does not fully recover its HP.

  • Example: If the scarecrow has completely recovered its HP, Enemy will no longer receive debuff from it. If the scarecrow has some HP left till full recovery, Enemy will gain debuff (up to 10) upon healing it.

The scarecrow's Max HP will increase with every wave. As such, the amount of recovery required before the debuff is triggered is greater.

Teachers are also recommended to use healers whose Normal Skill is healing as well such as Koharu, Midori and Ako.

Breakthrough Exercise 1
Enemy Stage Time Special Rule Skill Effect
Scarecrow Sprite Phase 1 03:00 Desert Icon 2Heavy Armor Icon N/A
Phase 2
Phase 3 Desert Icon 2Heavy Armor Icon
SR
Joint Rules - ATK Down
Joint Rules - ATK Down⁠ ~ Decreases ATK to student who wield SR
Phase 4 Desert Icon 2Heavy Armor Icon
SR
Joint Rules - ATK Down
Joint Rules - ACC Up
Joint Rules - ACC Up⁠ ~ Increases enemy ACC
Breakthrough Exercise 2
Scarecrow Sprite Phase 1 03:00 Indoor Icon 2Special Armor Icon N/A
Phase 2
Phase 3 Indoor Icon 2Special Armor IconJoint Rules - Scarecrow HP Decrease Overtime Joint Rules - Scarecrow HP Decrease Overtime⁠ ~ Decreases Scarecrow HP every 1 second
Phase 4 2:30 Indoor Icon 2Special Armor IconJoint Rules - Scarecrow HP Decrease OvertimeJoint Rules - All Roles Formation Joint Rules - All Roles Formation⁠ ~ Increases ally COST REGAN when a team contains 1 of each role, Supporter, Attacker, Tank, Healer and Tactical Support
Breakthrough Exercise 3
Scarecrow Sprite Phase 1 03:00 City Icon 2Light Armor Icon N/A
Phase 2
Phase 3 02:30 City Icon 2Light Armor IconJoint Rules - Ally Dispel Buff Joint Rules - Ally Dispel Buff⁠ ~ Removes buff immediately except Passive and certain Sub-Skills
Phase 4 City Icon 2Light Armor IconJoint Rules - Ally Dispel BuffJoint Rules - Defense Penetration Joint Rules - Defense Penetration⁠ ~ Increases Defense Penetration
Breakthrough Exercise 4
Scarecrow Sprite Phase 1 03:00 Indoor Icon 2Heavy Armor Icon N/A
Phase 2
Phase 3 Indoor Icon 2Heavy Armor IconJoint Rules - Ally Immune Joint Rules - Ally Immune⁠ ~ Scarecrow will change states at regular intervals
  • Debuff State - Scarecrow will deal DMG to allies when heal. The recovery effect on the scarecrow is fixed at 1
  • Normal State - Scarecrow will be heal as normal
Phase 4 Indoor Icon 2Light Armor IconJoint Rules - Ally ImmuneJoint Rules - Fire Area Joint Rules - Fire Area⁠ ~ Creates a Burning zone that deals DMG to allies in a round-shaped area when an enemy is defeated
Breakthrough Exercise 5
Scarecrow Sprite Phase 1 03:00 Desert Icon 2Light Armor Icon N/A
Phase 2
Phase 3 02:10 Desert Icon 2Light Armor IconJoint Rules - ATK UP Joint Rules - ATK UP⁠ ~ Increases ATK to Gehenna Students
Phase 4 Desert Icon 2Light Armor IconJoint Rules - ATK UPJoint Rules - Enemy Stat Change Joint Rules - Enemy Stat Change⁠ ~ Increases ally HP and COST REGEN if there are 4 or less students in the unit. The fewer the students, the higher the increase.
Breakthrough Exercise 6
Scarecrow Sprite Phase 1 03:00 City Icon 2Special Armor Icon N/A
Phase 2
Phase 3 01:30 City Icon 2Special Armor IconJoint Rules - Extra Damage Joint Rules - Extra Damage⁠ ~ Increases enemies ATK and deals additional DMG
Phase 4 City Icon 2Special Armor IconJoint Rules - Extra DamageJoint Rules - Heal Convert Damage Joint Rules - Heal Convert Damage⁠ ~ When scarecrow is healed, deals DMG in proportion to the amount restored
Breakthrough Exercise 7
Scarecrow Sprite Phase 1 03:00 Indoor Icon 2Heavy Armor Icon N/A
Phase 2
Phase 3 2:10 Indoor Icon 2Heavy Armor IconJoint Rules - Scarecrow HP Decrease Overtime Joint Rules - Scarecrow HP Decrease Overtime⁠ ~ Decreases Scarecrow HP every 1 second
Phase 4 1:40 Indoor Icon 2Heavy Armor IconJoint Rules - Scarecrow HP Decrease OvertimeJoint Rules - All Roles Formation Joint Rules - All Roles Formation⁠ ~ Increases ally COST REGAN when a team contains 1 of each role, Supporter, Attacker, Tank, Healer and Tactical Support
Breakthrough Exercise 8
Scarecrow Sprite Phase 1 03:00 City Icon 2Elastic Armor Icon N/A
Phase 2
Phase 3 2:10 City Icon 2Elastic Armor IconJoint Rules - Heal When Healed Joint Rules - Heal When Healed⁠ ~ Restore HP to Scarecrow when allies restores HP. Increases Scarecrow MAX HP
Phase 4 2:20 City Icon 2Elastic Armor IconJoint Rules - Heal When Healed
SR
Joint Rules - ATK UP
Joint Rules - ATK UP⁠ ~ Increases ATK to student who wield SR. Increases enemies' MAX HP

Escort Exercise[]

Escort Exercise 1
Enemy Stage Time Special Rule Skill Effect
Millennium Avant Garde AR Sprite Phase 1 03:30 Desert Icon 2Special Armor Icon N/A
Phase 2
Phase 3 Desert Icon 2Special Armor IconJoint Rules - CC Gauge Joint Rules - CC Gauge⁠ ~ Enemies are immune to CC but have a CC gauge. Interrupt any active skills when the CC gauge is at Max. When enemies use Normal Skill, increases their ATK.
Phase 4 Desert Icon 2Special Armor IconJoint Rules - CC GaugeJoint Rules - DEF Up Joint Rules - DEF Up⁠ ~ Increases enemies' HP and decreases their DEF.
Escort Exercise 2
Millennium Avant Garde AR Sprite Phase 1 03:00 City Icon 2Heavy Armor Icon N/A
Phase 2
Phase 3 City Icon 2Heavy Armor IconJoint Rules - Force Stat Change Joint Rules - Force Stat Change⁠ ~ If Avant-Garde is granted a status effect, apply it to all enemy allies.
Phase 4 City Icon 2Heavy Armor IconJoint Rules - Force Stat ChangeJoint Rules - Heal Effectiveness Down Joint Rules - Heal Effectiveness Down⁠ ~ Decreases HEAL to Avant-Garde. Increases ATK to enemies.
Escort Exercise 3
Millennium Avant Garde AR Sprite Phase 1 03:00 City Icon 2Elastic Armor Icon N/A
Phase 2
Phase 3 City Icon 2Elastic Armor IconJoint Rules - Electric Shock Joint Rules - Electric Shock⁠ ~ Avant-Garde is inflicted with SHOCK and deal DMG overtime.
Phase 4 City Icon 2Elastic Armor IconJoint Rules - Electric ShockJoint Rules - DEF Up Joint Rules - DEF Up⁠ ~ Increases DEF and decreases MAX HP to enemies
Escort Exercise 4
Millennium Avant Garde AR Sprite Phase 1 03:00 Indoor Icon 2Light Armor Icon N/A
Phase 2
Phase 3 2:40 Indoor Icon 2Light Armor IconFile:Joint Rules -.png File:Joint Rules -.png⁠ ~ Decreases Striker students DMG and increases Special students DMG
Phase 4 2:30 Indoor Icon 2Light Armor IconFile:Joint Rules -.pngJoint Rules - DEF Up Joint Rules - DEF Up⁠ ~ Increases DEF and decreases MAX HP to enemies

Status Effect[]

General[]

Terrain
Status Effect
City Icon 2 City Terrain
Desert Icon 2 Desert Terrain
Indoor Icon 2 Indoor Terrain
DEF Type
Status Effect
Light Armor Icon Enemy's DEF Type is Light Armor
Heavy Armor Icon Enemy's DEF Type is Heavy Armor
Special Armor Icon Enemy's DEF Type is Special Armor
Elastic Armor Icon Enemy's DEF Type is Elastic Armor

Enemy[]

Enemy Effect
Status Effect Notes
Joint Rules - EVA Up Increases EVA N/A
Joint Rules - ACC Up Increases ACC N/A
Joint Rules - Enemy Explosion Damage when an enemy is defeated Enemies will explode after being defeated
Joint Rules - HP Trigger CC Damage Increases HP and additional Damage when CC Increases enemy HP. Take additional damage when affected by CC
Joint Rules - Enemy Heal Recover HP Recover HP every 30 sec
Joint Rules - DMG Limit Damage Limit Decreases enemies HP and reduces all incoming DMG to 1
Joint Rules - Defense Penetration Increases Defense Penetration Ignored the defense of the target
Joint Rules - Enemy Immune Immune Enemy is immune to certain mechanics
Joint Rules - Fire Area Fire Area Creates a Burning zone that deals DMG to allies in a round-shaped area when an enemy is defeated
Joint Rules - DMG OverTime DMG Overtime Increases enemies HP. Increases DMG dealt by BURN, CHILL, POISON
Joint Rules - Enemy CRIT.RES Up CRIT.RES Up Increases enemies CRIT.RES
Joint Rules - Enemy ATK Up Enemy ATK Up Increases ATK to enemies (May come with other buffs/debuffs)
Joint Rules - Heal By Hit Heal By Hit Increases enemies MAX HP and recovers HP when damaged
Joint Rules - Fatal Poison Fatal Poison Inflict POISON to all allies and deal continuous damage overtime
Joint Rules - Extra Damage Extra Damage Increases enemies ATK and deals additional DMG
Joint Rules - MAX HP Increases HP Increases enemies' HP
Joint Rules - CC Gauge CC Enemies are immune to CC but have a CC gauge. Interrupt any active skills when the CC gauge is at Max. When enemies use Normal Skill, increases their ATK.
Joint Rules - DEF Up Increases DEF Increases enemies' HP and decreases their DEF.
Joint Rules - Force Stat Change Force Stat Change If Avant-Garde is granted a status effect, apply it to all enemy allies.
Joint Rules - Heal Effectiveness Down Heal Effectiveness Down Decreases HEAL to Avant-Garde. Increases ATK to enemies.
Joint Rules - Electric Shock Electric Shock Avant-Garde is inflicted with SHOCK and deal DMG overtime.
Joint Rules - Damaged Ratio Increase Damaged Ratio Increase Increases Incoming DMG to enemies for every debuff accumulated (up to 4 times).

Student[]

Ally Effect
Status Effect Notes
Joint Rules - ATK SPD Down Decreases ATK SPD N/A
Joint Rules - DEF Down Decreases Defence N/A
Joint Rules - ATK Down Decreases ATK Decreases ATK to allies using a certain weapon type, certain role, or from a certain school. (Check the weapon type written beside this icon in any exercise that has it)
Joint Rules - CRIT.R Up Increases CRIT.R N/A
Joint Rules - Cost Regen Down Decreases Cost Regen Decreases Cost Regen of allies when using EX-Skill (Effects overlap up to 10 EX-Skills)
Joint Rules - Scarecrow HP Decrease Overtime Scarecrow HP Decreases Overtime Decreases Scarecrow HP by 2% of its MAX HP every 1 second
Joint Rules - All Roles Formation All Roles Formation Increases ally COST REGAN when a team contains 1 of each roles, Supporter, Attacker, Tank, Healer and Tactical Support
Joint Rules - Extra DMG Extra DMG Increases ATK as additional DMG to allies using AR and HG
Joint Rules - Enemy Stat Change Increases ATK and COST REGEN The Increases is based on the number of students in a team
Joint Rules - Ally Dispel Buff Removes Buff Removes buff immediately except Passive and certain Sub-Skills
Joint Rules - ATK UP Increases ATK Increases ATK to allies under certain conditions: Using a certain weapon type / Under a certain role / Under a certain position / From a certain school
Joint Rules - Ally Heal Ally Heal Decreases ally ATK (up to 50 times) when defeating an enemy. Removes 5 stacks when heal
Joint Rules - Ally Immune States Change
  • Scarecrow will change states at regular intervals
    • Debuff State - Scarecrow will deal DMG to allies when heal. The recovery effect on the scarecrow is fixed at 1
    • Normal State - Scarecrow will be heal as normal
Joint Rules - HP Down HP Down Decreases HP to students who has a Tank role
Joint Rules - Enemy Stat Change Stat Change Increases ally HP and COST REGEN if there are 4 or less students in the unit. The fewer the students, the higher the increase.
Joint Rules - Heal Convert Damage Fatal Poison When scarecrow is healed, deals DMG in proportion to the amount restored
Joint Rules - Ally Heal Decreases ATK Upon Defeating an Enemy When an ally defeats an enemy, decreases their ATK (Up to 50 times). Removes 5 stacks when heal
Joint Rules - DMG OverTime Damage OverTime Increases DMG to enemies affected by BURN, CHILL, SHOCK, POSION and Passionate CHEERING. Increases enemies' MAX HP
File:Joint Rules -.png Increases ATK to student who wields SG. Decreases INCOMING DMG to enemies
File:Joint Rules -.png Decreases Striker students DMG and increases Special students DMG

Trivia[]

Credits[]

V • T • E
  1. Information taken from Wikiru

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