Joint Firepower Exercise (合同火力演習 ) or Joint Firing Drill on Global, is a new type of challenge in which teachers aim to complete a set exercises in the shortest possible time in Blue Archive.
It can be unlocked after clearing Mission 5 Act 3.
General Information[]
The Joint Firepower Exercise is a bi-weekly event. Students are assigned to each exercise to compete for the best scores. There are three drills, each with their own rules, objective, and obstacles. Three exercise tickets are given every day upon server reset, and every Joint Firing Drill lasts for a week.
Participation[]
Clearing Mission 5 Act 3 and Drill Tickets are required in order to participate. Three tickets are distributed every day upon server reset. Leftover tickets from previous days don't get carried over upon server reset.
Teams[]
Students participated in the current Drill, cannot be used again until starting a new one. For example, a student used in the first team of the drill, cannot be used for second team on the same drill.
Difficulty[]
There are currently four difficulties ascending to stage 1 to 4. Higher stages have additional Special Rules.
Read more about Difficulty and Special Rules: List of Special Rules and Difficulty.
Mock Battle[]
Mock Battle doesn’t consume any Drill Tickets, or the student borrowed from Club.
Rewards[]
Joint Firing Drill tokens are given as rewards upon completing a drill. Which can be exchanged for Student Fragment, Materials, and Tailor Stones.
Full list of items that can be exchanged: Shop
Rewards | ||
Score | Coins | Accumulated Coins |
0 | ||
5,500 | ||
20,300 | ||
35,100 | ||
49,900 | ||
64,700 | ||
79,500 | ||
94,300 | ||
104,950 | ||
123,900 | ||
138,700 | ||
153.500 | ||
167,570 | ||
170,250 | ||
197,900 | ||
212,700 | ||
227,500 | ||
236,500 | ||
239,000 | ||
241,500 |
List[]
Exercise List[]
Joint Firepower Exercise List | ||
Exercise | Shooting Exercise 1 | |
Special Rules | Desert Icon 2Category:testLight Armor IconCategory:testJoint Rules - ATK SPD DownCategory:testJoint Rules - EVA UpCategory:test | |
Event Period | March 09th, 2022 JST ~ March 15th, 2022 JST | |
Exercise | Defence Exercise 1 | |
Special Rules | Desert Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - DEF DownCategory:testJoint Rules - Enemy ExplosionCategory:test | |
Event Period | March 23rd, 2022 JST ~ March 30th, 2022 JST | |
Exercise | Breakthrough Exercise 1 | |
Special Rules | Desert Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - ACC UpCategory:test | |
Event Period | May 11th, 2022 JST ~ May 18th, 2022 JST | |
Exercise | Shooting Exercise 2 | |
Special Rules | Indoor Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - CRIT.R UpCategory:testJoint Rules - Cost Regen DownCategory:test | |
Event Period | June 08th, 2022 JST ~ June 15th, 2022 JST | |
Exercise | Defence Exercise 2 | |
Special Rules | Indoor Icon 2Category:testLight Armor IconCategory:testJoint Rules - HP Trigger CC DamageCategory:test | |
Event Period | July 06th, 2022 JST ~ July 13th, 2022 JST | |
Exercise | Breakthrough Exercise 2 | |
Special Rules | Indoor Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - Scarecrow HP Decrease OvertimeCategory:testJoint Rules - All Roles FormationCategory:test | |
Event Period | August 03rd, 2022 JST ~ August 09th, 2022 JST | |
Exercise | Shooting Exercise 3 | |
Special Rules | City Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - Enemy Stat ChangeCategory:testJoint Rules - Enemy HealCategory:test | |
Event Period | September 21st, 2022 JST ~ September 28th, 2022 JST | |
Exercise | Defence Exercise 3 | |
Special Rules | City Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - DMG LimitCategory:testJoint Rules - Extra DMGCategory:test | |
Event Period | October 12th, 2022 JST ~ October 19th, 2022 JST | |
Exercise | Breakthrough Exercise 3 | |
Special Rules | City Icon 2Category:testLight Armor IconCategory:testJoint Rules - Ally Dispel BuffCategory:testJoint Rules - Defense PenetrationCategory:test | |
Event Period | November 09th, 2022 JST ~ November 15th, 2022 JST | |
Exercise | Shooting Exercise 4 | |
Special Rules | Indoor Icon 2Category:testLight Armor IconCategory:testJoint Rules - Enemy ImmuneCategory:test | |
Event Period | November 30th, 2022 JST ~ December 07th, 2022 JST | |
Exercise | Defence Exercise 4 | |
Special Rules | Indoor Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - Ally HealCategory:testJoint Rules - ATK DownCategory:test | |
Event Period | December 28th, 2022 JST ~ January 04th, 2023 JST | |
Exercise | Breakthrough Exercise 4 | |
Special Rules | Indoor Icon 2Category:testLight Armor IconCategory:testJoint Rules - Ally ImmuneCategory:testJoint Rules - Fire AreaCategory:test | |
Event Period | February 15th, 2023 JST ~ February 22nd, 2023 JST | |
Exercise | Shooting Exercise 5 | |
Special Rules | Desert Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - DMG OverTimeCategory:testJoint Rules - Enemy CRIT.RES UpCategory:test | |
Event Period | March 08th, 2023 JST ~ March 15th, 2023 JST | |
Exercise | Defence Exercise 5 | |
Special Rules | Desert Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - Enemy ATK UpCategory:testJoint Rules - HP DownCategory:test | |
Event Period | April 05th, 2023 JST ~ April 12th, 2023 JST | |
Exercise | Breakthrough Exercise 5 | |
Special Rules | Desert Icon 2Category:testLight Armor IconCategory:testJoint Rules - ATK UPCategory:testJoint Rules - Enemy Stat ChangeCategory:test | |
Event Period | May 17th, 2023 JST ~ May 24th, 2023 JST | |
Exercise | Shooting Exercise 6 | |
Special Rules | City Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - ATK UPCategory:testJoint Rules - Fatal PoisonCategory:test | |
Event Period | June 07th, 2023 JST ~ June 14th, 2023 JST | |
Exercise | Defence Exercise 6 | |
Special Rules | City Icon 2Category:testLight Armor IconCategory:testJoint Rules - Heal By HitCategory:testJoint Rules - EVA UpCategory:test | |
Event Period | June 21st, 2023 JST ~ June 28th, 2023 JST | |
Exercise | Breakthrough Exercise 6 | |
Special Rules | City Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - Extra DamageCategory:testJoint Rules - Heal Convert DamageCategory:test | |
Event Period | August 09th, 2023 JST ~ August 16th, 2023 JST | |
Exercise | Shooting Exercise 7 | |
Special Rules | Indoor Icon 2Category:testLight Armor IconCategory:testJoint Rules - DMG LimitCategory:testJoint Rules - Enemy ImmuneCategory:test | |
Event Period | September 06th, 2023 JST ~ September 13rd, 2023 JST | |
Exercise | Defence Exercise 7 | |
Special Rules | City Icon 2Category:testElastic Armor IconCategory:testJoint Rules - Ally HealCategory:testJoint Rules - MAX HPCategory:test | |
Event Period | October 11th, 2023 JST ~ October 18th, 2023 JST | |
Exercise | Escort Exercise 1 | |
Special Rules | Desert Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - CC GaugeCategory:testJoint Rules - DEF UpCategory:test | |
Event Period | November 08th, 2023 JST ~ November 15th, 2023 JST | |
Exercise | Breakthrough Exercise 7 | |
Special Rules | City Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - Scarecrow HP Decrease OvertimeCategory:testJoint Rules - All Roles FormationCategory:test | |
Event Period | December 06th, 2023 JST ~ December 13th, 2023 JST | |
Exercise | Shooting Exercise 8 | |
Special Rules | City Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - CRIT.R UpCategory:testJoint Rules - ATK DownCategory:test | |
Event Period | January 10th, 2024 JST ~ January 17th, 2024 JST | |
Exercise | Defence Exercise 8 | |
Special Rules | Desert Icon 2Category:testLight Armor IconCategory:testJoint Rules - ATK UPCategory:testJoint Rules - Enemy ATK UpCategory:test | |
Event Period | Feburary 07th, 2024 JST ~ Feburary 14th, 2024 JST | |
Exercise | Escort Exercise 2 | |
Special Rules | City Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - Force Stat ChangeCategory:testJoint Rules - Heal Effectiveness DownCategory:test | |
Event Period | March 06th, 2024 JST ~ March 13th, 2024 JST | |
Exercise | Breakthrough Exercise 4 | |
Special Rules | City Icon 2Category:testElastic Armor IconCategory:testJoint Rules - Heal When HealedCategory:testJoint Rules - ATK UPCategory:test | |
Event Period | April 11th, 2024 JST ~ April 17th, 2024 JST | |
Exercise | Shooting Exercise 9 | |
Special Rules | Desert Icon 2Category:testLight Armor IconCategory:testJoint Rules - ATK UPCategory:testJoint Rules - Damaged Ratio IncreaseCategory:test | |
Event Period | May 08th, 2024 JST ~ May 15th, 2024 JST | |
Exercise | Defence Exercise 9 | |
Special Rules | Indoor Icon 2Category:testLight Armor IconCategory:testJoint Rules - Heal By HitCategory:testJoint Rules - ATK UPCategory:test | |
Event Period | June 05th, 2024 JST ~ June 12th, 2024 JST | |
Exercise | Escort Exercise 3 | |
Special Rules | City Icon 2Category:testElastic Armor IconCategory:testJoint Rules - Electric ShockCategory:testJoint Rules - DEF UpCategory:test | |
Event Period | July 10th, 2024 JST ~ July 17th, 2024 JST | |
Exercise | Shooting Exercise 10 | |
Special Rules | Indoor Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - Damaged Ratio IncreaseCategory:testJoint Rules - DMG OverTimeCategory:test | |
Event Period | September 04th, 2024 JST ~ September 11th, 2024 JST | |
Exercise | Defence Exercise 10 | |
Special Rules | Indoor Icon 2Category:testHeavy Armor IconCategory:testFile:Joint Rules -.pngJoint Rules -Category:testJoint Rules - Enemy ATK UpCategory:test | |
Event Period | October 10th, 2024 JST ~ October 16th, 2024 JST | |
Exercise | Escort Exercise 4 | |
Special Rules | Indoor Icon 2Category:testLight Armor IconCategory:testFile:Joint Rules -.pngJoint Rules -Category:testJoint Rules - DEF UpCategory:test | |
Event Period | July 10th, 2024 JST ~ July 17th, 2024 JST | |
Enemy List[]
Enemy List | ||||
Stage | Phase 1 | Phase 2 | Phase 3 | Phase 4 |
Level | Lv 25 | Lv 40 | Lv 65 | Lv 78 |
Rough Score[1] | 14,000+ | 27,000+ | 50,000+ | 78,000+ |
HP | ||||
161834 | 335585 | 697567 | 1088650 | |
5124 | 11070 | 23459 | 46055 | |
5199 | 11136 | 23504 | 46083 | |
9393 | 20296 | 43010 | 84437 | |
5124 | 11070 | 10 | 15 | |
5199 | 11136 | 10 | 15 | |
9393 | 20296 | 15 | 23 | |
5400 | 10562 | 21318 | 32938 | |
8,099 | 16,431 | 33,788 | 52,541 | |
13501 | 25428 | 50276 | 77123 |
Game Modes[]
Shooting Exercise[]
Defense Exercise[]
Defence Exercise | ||||
Enemy | Stage | Time | Special Rule | Skill Effect |
Unarmed Sweeper Taser Blue SpriteCategory:testUnarmed Sweeper Taser White SpriteCategory:testUnarmed Sweeper Taser Dark Blue SpriteCategory:test | Phase 1 | 03:00 | Desert Icon 2Category:testSpecial Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | Desert Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - DEF DownCategory:test | Joint Rules - DEF DownCategory:test ~ Decreases ally DEF | ||
Phase 4 | Desert Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - DEF DownCategory:testJoint Rules - Enemy ExplosionCategory:test | Joint Rules - Enemy ExplosionCategory:test ~ Enemy will explode after being defeated | ||
Defence Exercise 2 | ||||
Light Sweeper Taser Green SpriteCategory:testLight Sweeper Taser White SpriteCategory:testLight Sweeper Taser Brown SpriteCategory:test | Phase 1 | 03:00 | Indoor Icon 2Category:testLight Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | Indoor Icon 2Category:testLight Armor IconCategory:test | Joint Rules - ATK DownCategory:test ~ Decrease ATK to students who wield MT and AR | ||
Phase 4 | Indoor Icon 2Category:testLight Armor IconCategory:testJoint Rules - HP Trigger CC DamageCategory:test | Joint Rules - HP Trigger CC DamageCategory:test ~ Increases Enemy HP. Take additional damage when affected by CC | ||
Defence Exercise 3 | ||||
Decagram Sweeper Taser Yellow SpriteCategory:testDecagram Sweeper Taser White SpriteCategory:testDecagram Sweeper Taser Black SpriteCategory:test | Phase 1 | 04:00 | City Icon 2Category:testHeavy Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | 03:00 | City Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - DMG LimitCategory:test | Joint Rules - DMG LimitCategory:test ~ Decreases enemy HP and reduced all incoming DMG to 1 | |
Phase 4 | City Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - DMG LimitCategory:testJoint Rules - Extra DMGCategory:test | Joint Rules - Extra DMGCategory:test ~ Increases ATK as additional DMG to ally using AR and HG | ||
Defence Exercise 4 | ||||
Unarmed Sweeper Taser Blue SpriteCategory:testUnarmed Sweeper Taser White SpriteCategory:testUnarmed Sweeper Taser Dark Blue SpriteCategory:test | Phase 1 | 03:00 | Indoor Icon 2Category:testSpecial Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | 3:30 | Indoor Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - Ally HealCategory:test | Joint Rules - Ally HealCategory:test ~ Decreases ally ATK (up to 50 times) when defeating an enemy. Removes 5 stacks when heal. | |
Phase 4 | 4:00 | Indoor Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - Ally HealCategory:test | Joint Rules - ATK DownCategory:test ~ Decreases ATK to student who wield SR and MG | |
Defence Exercise 5 | ||||
Decagram Sweeper Taser Yellow SpriteCategory:testDecagram Sweeper Taser White SpriteCategory:testDecagram Sweeper Taser Black SpriteCategory:test | Phase 1 | 03:00 | Desert Icon 2Category:testHeavy Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | 03:30 | Desert Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - Enemy ATK UpCategory:test | Joint Rules - Enemy ATK UpCategory:test ~ Decreases enemy SPD and increases ATK. Enemies immune to knocked back or pull | |
Phase 4 | Desert Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - Enemy ATK UpCategory:testJoint Rules - HP DownCategory:test | Joint Rules - HP DownCategory:test ~ Decreases HP to students who has a Tank role | ||
Defence Exercise 6 | ||||
Light Sweeper Taser Green SpriteCategory:testLight Sweeper Taser White SpriteCategory:testLight Sweeper Taser Brown SpriteCategory:test | Phase 1 | 03:00 | City Icon 2Category:testLight Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | 03:30 | City Icon 2Category:testLight Armor IconCategory:testJoint Rules - Heal By HitCategory:test | Joint Rules - ATK DownCategory:test ~ Increases enemies MAX HP and recovers HP when damaged | |
Phase 4 | City Icon 2Category:testLight Armor IconCategory:testJoint Rules - Heal By HitCategory:testJoint Rules - EVA UpCategory:test | Joint Rules - EVA UpCategory:test ~ Increases enemies EVA | ||
Defence Exercise 7 | ||||
Unarmed Sweeper Taser Blue SpriteCategory:testUnarmed Sweeper Taser White SpriteCategory:testUnarmed Sweeper Taser Dark Blue SpriteCategory:test | Phase 1 | 03:00 | City Icon 2Category:testElastic Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | 3:30 | City Icon 2Category:testElastic Armor IconCategory:testJoint Rules - Ally HealCategory:test | Joint Rules - Ally HealCategory:test ~ When an ally defeats an enemy, decreases their ATK (Up to 50 times). Removes 5 stacks when heal | |
Phase 4 | 3:40 | City Icon 2Category:testElastic Armor IconCategory:testJoint Rules - Ally HealCategory:testJoint Rules - MAX HPCategory:test | Joint Rules - MAX HPCategory:test ~ Increases enemies' HP | |
Defence Exercise 8 | ||||
Light Sweeper Taser Green SpriteCategory:testLight Sweeper Taser White SpriteCategory:testLight Sweeper Taser Brown SpriteCategory:test | Phase 1 | 03:00 | Desert Icon 2Category:testLight Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | 02:40 | Desert Icon 2Category:testLight Armor IconCategory:testJoint Rules - ATK UPCategory:test | Joint Rules - ATK UPCategory:test ~ Increases ATK to allies who are FRONT position. Increases HP to enemies | |
Phase 4 | 03:00 | Desert Icon 2Category:testLight Armor IconCategory:testJoint Rules - ATK UPCategory:testJoint Rules - Enemy ATK UpCategory:test | Joint Rules - Enemy ATK UpCategory:test ~ Increases ATK and MOV SPD to enemies | |
Defence Exercise 9 | ||||
Light Sweeper Taser Green SpriteCategory:testLight Sweeper Taser White SpriteCategory:testLight Sweeper Taser Brown SpriteCategory:test | Phase 1 | 03:00 | Indoor Icon 2Category:testLight Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | 03:10 | Indoor Icon 2Category:testLight Armor IconCategory:testJoint Rules - Heal By HitCategory:test | Joint Rules - Heal By HitCategory:test ~ Increases enemies MAX HP and recovers HP when hit | |
Phase 4 | 2:30 | Indoor Icon 2Category:testLight Armor IconCategory:testJoint Rules - Heal By HitCategory:test | ~ Increases ATK to student who wields GL, MT and MG | |
Defence Exercise 10 | ||||
Decagram Sweeper Taser Yellow SpriteCategory:testDecagram Sweeper Taser White SpriteCategory:testDecagram Sweeper Taser Black SpriteCategory:test | Phase 1 | 04:00 | Indoor Icon 2Category:testHeavy Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | 02:40 | Indoor Icon 2Category:testHeavy Armor IconCategory:testFile:Joint Rules -.pngJoint Rules -Category:test | File:Joint Rules -.pngJoint Rules -Category:test ~ Increases ATK to student who wields SG. Decreases INCOMING DMG to enemies | |
Phase 4 | 02:30 | Indoor Icon 2Category:testHeavy Armor IconCategory:testFile:Joint Rules -.pngJoint Rules -Category:test | ~ Increases enemies ATK and decreases MOV SPD. Immune to KNOCK BACK |
Breakthrough Exercise[]
In this exercise, a scarecrow will be present, and similar to Hieronymus' relics, healing it will add a debuff of increased damage to the current wave of Enemy. However, the scarecrow does not need to be fully healed for the debuff to activate so be sure to bring a healer.
The Enemy can gain up to 10 debuffs depending on how much scarecrow's HP is left till full recovery. Enemy can be debuffed as long as the scarecrow does not fully recover its HP.
- Example: If the scarecrow has completely recovered its HP, Enemy will no longer receive debuff from it. If the scarecrow has some HP left till full recovery, Enemy will gain debuff (up to 10) upon healing it.
The scarecrow's Max HP will increase with every wave. As such, the amount of recovery required before the debuff is triggered is greater.
Teachers are also recommended to use healers whose Normal Skill is healing as well such as Koharu, Midori and Ako.
Escort Exercise[]
Escort Exercise 1 | ||||
Enemy | Stage | Time | Special Rule | Skill Effect |
Millennium Avant Garde AR SpriteCategory:test | Phase 1 | 03:30 | Desert Icon 2Category:testSpecial Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | Desert Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - CC GaugeCategory:test | Joint Rules - CC GaugeCategory:test ~ Enemies are immune to CC but have a CC gauge. Interrupt any active skills when the CC gauge is at Max. When enemies use Normal Skill, increases their ATK. | ||
Phase 4 | Desert Icon 2Category:testSpecial Armor IconCategory:testJoint Rules - CC GaugeCategory:testJoint Rules - DEF UpCategory:test | Joint Rules - DEF UpCategory:test ~ Increases enemies' HP and decreases their DEF. | ||
Escort Exercise 2 | ||||
Millennium Avant Garde AR SpriteCategory:test | Phase 1 | 03:00 | City Icon 2Category:testHeavy Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | City Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - Force Stat ChangeCategory:test | Joint Rules - Force Stat ChangeCategory:test ~ If Avant-Garde is granted a status effect, apply it to all enemy allies. | ||
Phase 4 | City Icon 2Category:testHeavy Armor IconCategory:testJoint Rules - Force Stat ChangeCategory:testJoint Rules - Heal Effectiveness DownCategory:test | Joint Rules - Heal Effectiveness DownCategory:test ~ Decreases HEAL to Avant-Garde. Increases ATK to enemies. | ||
Escort Exercise 3 | ||||
Millennium Avant Garde AR SpriteCategory:test | Phase 1 | 03:00 | City Icon 2Category:testElastic Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | City Icon 2Category:testElastic Armor IconCategory:testJoint Rules - Electric ShockCategory:test | Joint Rules - Electric ShockCategory:test ~ Avant-Garde is inflicted with SHOCK and deal DMG overtime. | ||
Phase 4 | City Icon 2Category:testElastic Armor IconCategory:testJoint Rules - Electric ShockCategory:testJoint Rules - DEF UpCategory:test | Joint Rules - DEF UpCategory:test ~ Increases DEF and decreases MAX HP to enemies | ||
Escort Exercise 4 | ||||
Millennium Avant Garde AR SpriteCategory:test | Phase 1 | 03:00 | Indoor Icon 2Category:testLight Armor IconCategory:test | N/A |
Phase 2 | ||||
Phase 3 | 2:40 | Indoor Icon 2Category:testLight Armor IconCategory:testFile:Joint Rules -.pngJoint Rules -Category:test | File:Joint Rules -.pngJoint Rules -Category:test ~ Decreases Striker students DMG and increases Special students DMG | |
Phase 4 | 2:30 | Indoor Icon 2Category:testLight Armor IconCategory:testFile:Joint Rules -.pngJoint Rules -Category:testJoint Rules - DEF UpCategory:test | Joint Rules - DEF UpCategory:test ~ Increases DEF and decreases MAX HP to enemies |
Status Effect[]
General[]
Enemy[]
Student[]
Ally Effect | ||
Status | Effect | Notes |
Joint Rules - ATK SPD DownCategory:test | Decreases ATK SPD | N/A |
Joint Rules - DEF DownCategory:test | Decreases Defence | N/A |
Joint Rules - ATK DownCategory:test | Decreases ATK | Decreases ATK to allies using a certain weapon type, certain role, or from a certain school. (Check the weapon type written beside this icon in any exercise that has it) |
Joint Rules - CRIT.R UpCategory:test | Increases CRIT.R | N/A |
Joint Rules - Cost Regen DownCategory:test | Decreases Cost Regen | Decreases Cost Regen of allies when using EX-Skill (Effects overlap up to 10 EX-Skills) |
Joint Rules - Scarecrow HP Decrease OvertimeCategory:test | Scarecrow HP Decreases Overtime | Decreases Scarecrow HP by 2% of its MAX HP every 1 second |
Joint Rules - All Roles FormationCategory:test | All Roles Formation | Increases ally COST REGAN when a team contains 1 of each roles, Supporter, Attacker, Tank, Healer and Tactical Support |
Joint Rules - Extra DMGCategory:test | Extra DMG | Increases ATK as additional DMG to allies using AR and HG |
Joint Rules - Enemy Stat ChangeCategory:test | Increases ATK and COST REGEN | The Increases is based on the number of students in a team |
Joint Rules - Ally Dispel BuffCategory:test | Removes Buff | Removes buff immediately except Passive and certain Sub-Skills |
Joint Rules - ATK UPCategory:test | Increases ATK | Increases ATK to allies under certain conditions: Using a certain weapon type / Under a certain role / Under a certain position / From a certain school |
Joint Rules - Ally HealCategory:test | Ally Heal | Decreases ally ATK (up to 50 times) when defeating an enemy. Removes 5 stacks when heal |
Joint Rules - Ally ImmuneCategory:test | States Change |
|
Joint Rules - HP DownCategory:test | HP Down | Decreases HP to students who has a Tank role |
Joint Rules - Enemy Stat ChangeCategory:test | Stat Change | Increases ally HP and COST REGEN if there are 4 or less students in the unit. The fewer the students, the higher the increase. |
Joint Rules - Heal Convert DamageCategory:test | Fatal Poison | When scarecrow is healed, deals DMG in proportion to the amount restored |
Joint Rules - Ally HealCategory:test | Decreases ATK Upon Defeating an Enemy | When an ally defeats an enemy, decreases their ATK (Up to 50 times). Removes 5 stacks when heal |
Joint Rules - DMG OverTimeCategory:test | Damage OverTime | Increases DMG to enemies affected by BURN, CHILL, SHOCK, POSION and Passionate CHEERING. Increases enemies' MAX HP |
File:Joint Rules -.pngJoint Rules -Category:test | Increases ATK to student who wields SG. Decreases INCOMING DMG to enemies | |
File:Joint Rules -.pngJoint Rules -Category:test | Decreases Striker students DMG and increases Special students DMG |