Get Set, Go! Kivotos Halo Games (GetSet,GO!~キヴォトス晄輪大祭~ ), or Get Set, Go! Kivotos Halo Festival (on Global), is the 17th event in Blue Archive. Set on the Stadium of Millennium Science School after the events of On Your Mark @ Millennium, it features many for every School.
Blurb[]
The Kivotos Halo Festival has finally begun! Every participant is giving their all to make their school proud. But with trouble brewing as usual, who will be the one to claim victory?
Yuuka Gym PortraitCategory:test
“ | Welcome to the Kivotos Halo Festival! Tremendous work has gone into preparing for this day! | ” |
~ to Sensei, Visiting |
“ | Though I'm part of the Executive Committee. I'm also planning on participating in a few matches. You'll be rooting for me out there, right Sensei? | ” |
~ to Sensei, Visiting |
“ | Physical condition? Check. Equipment? Check. My plans for the Kivotos Halo Festival...are airtight! | ” |
~ to Sensei, Tapping |
“ | That group of students seems a little shady... | ” |
~ to Sensei, Tapping |
“ | Hm? The star on my cheek? Maki drew it on for me! It's a festival, after all. So she offered to do a little face painting. Hmmm... Is it too much...? | ” |
~ to Sensei, Tapping |
“ | I only realized this after field day began... But I'm so much busier than I thought I would be... In so many different ways... | ” |
~ to Sensei, Tapping |
“ | We're in the second half now... Keep your guard up until the very end! | ” |
~ to Sensei, Visiting, Event Ending |
“ | I guess that marks the end of the Kivotos Halo Festival... Thank you, Sensei, for your hard work. Oh, if it's okay with you... Would you like to go to the after-festival bonfire together? | ” |
~ to Sensei, Visiting, Event Ended |
Mari Gym PortraitCategory:test
“ | Sensei! Over here! The games are about to begin! | ” |
~ to Sensei, Visiting |
“ | I've been waiting for you, Sensei! Shall we get going? | ” |
~ to Sensei, Visiting |
“ | You've all done so much to make the festival so amazing. I'll be sure to match all your hard work! | ” |
~ to Sensei, Tapping |
“ | Is there anything I can do to help? | ” |
~ to Sensei, Tapping |
“ | ...Sensei? ...What is it? I-If you keep calling my name like that... I'm going to get embarrassed... | ” |
~ to Sensei, Tapping |
“ | Let's do our best until the very end! | ” |
~ to Sensei, Visiting, Event Ending |
“ | Thank you for your hard work, Sensei! You never know when someone might be in need of help... Let's look around a little more. | ” |
~ to Sensei, Visiting, Event Ended |
Hasumi Gym PortraitCategory:test
“ | I've been waiting for you, Sensei. Are you ready? | ” |
~ to Sensei, Visiting |
“ | The games are about to begin. Let's get going, shall we? | ” |
~ to Sensei, Visiting |
“ | S-Sensei? | ” |
~ to Sensei, Tapping |
“ | If you keep staring at me like that... | ” |
~ to Sensei, Tapping |
“ | It's about time we started heading out... | ” |
~ to Sensei, Tapping |
“ | Is there something you need? | ” |
~ to Sensei, Tapping |
“ | Everything is in full swing. I think it's safe to call this Kivotos Halo Festival a success... Don't you agree? | ” |
~ to Sensei, Tapping |
“ | We're entering the final stretch of the Kivotos Halo Festival. Let's make sure to finish strong. | ” |
~ to Sensei, Visiting, Event Ending |
“ | The Kivotos Halo Festival was a massive success thanks to you, Sensei. Thank you for all your hard work. | ” |
~ to Sensei, Visiting, Event Ended |
Event Details[]
Information[]
Event 17 - Guide 1Category:test
- Event Period: October 26th, 2022 JST ~ November 09th, 2022 JST
- Rewards Period: October 26th, 2022 JST ~ November 16th, 2022 JST
- Challenge Stage: October 27th, 2022 JST
- In this Event:
- Dice Run System has been added.
- Gifts can be exchanged from the shop.
- Hanekawa Hasumi (Gym ver.) 1★ can be recruited.
Currency Boost[]




Event Guide[]
- Stages are likely required to be cleared twice. If teachers don't have the upgraded event students; It's easier to clear the stage twice: to get the 3★, bonus student drops, and thus the maximum reward.
- Once an area has been perfectly cleared, at 3★. The stage reward given is always the highest recorded drop, including the bonus from the students.
- Once the area has been cleared and perfected, using the "Skip or Rush" function will also reward the highest recorded drop.
- In this event, teachers can farm event currencies through the quest stages, and Skill Material through Event Schedules.
- Materials (Ooparts)
There are 4 types of materials that teachers are able to obtain and each can be obtained from tier 1 to tier 3. There is no event bonuses for these materials and their drop rates are very low.- Nimrud
Nimrud 3Category:test ~ Quest 1 (T1/2) / Quest 5 (T2/3) / Quest 9 (T2/3/4)
- Crystal Haniwa
Crystal Haniwa 3Category:test ~ Quest 2 (T1/2) / Quest 6 (T2/3) / Quest 10 (T2/3/4)
- Voynich
Voynich 3Category:test ~ Quest 3 (T1/2) / Quest 7 (T2/3) / Quest 11 (T2/3/4)
- Phaistos
Phaistos 3Category:test ~ Quest 4 (T1/2) / Quest 8 (T2/3) / Quest 12 (T2/3/4)
- Nimrud
- Event Currency
Generally, event currencies dropped on all quests with the higher difficulty giving out more and can be doubled should teachers bring along all students with event bonus.- Relay Baton
Relay BatonCategory:test ~ Quest 9
- Anpan
AnpanCategory:test ~ Quest 10
- Information Pamphlet
Information PamphletCategory:test ~ Quest 11
- Sports Drink
Sports DrinkCategory:test ~ Quest 12
- Teachers should recruit Hanekawa Hasumi (Gym ver.) as soon as possible as she also boosts certain event currencies.
- Relay Baton
- Materials (Ooparts)
- Due to the compensation, there is no longer any incentive to do a refresh or farm in Dice Run.
- Teachers will simply need to roll the dice 200 times for the Achievements and complete 50 laps for the Dice Run Lap rewards (40 laps for Achievements).
Stage Detail[]
Strategy Map[]
- Achievement
- No.24 ~ Clear Challenge 2 of the event within 320 seconds
- No.28 ~ Clear Challenge 2 of the event within 4 turns
- Solution
- Guide by Valiant on Youtube.
V • T • E Legend | |||||||
Start Tile | Boss Tile | Creation Tile | Deletion Tile | ||||
![]() |
student start their mission here. There may be more than one in the map. | ![]() |
The boss tile where the student need to beat in order to clear the mission. | ![]() |
When stepped, a new Scaffolding Tile will appear on the map. | ![]() |
When stepped, an existing Scaffolding Tile will disappear along with whoever is stepping on it. Student will be moved to START. |
One Direction Warp Tile 1 - IN | One Direction Warp Tile 1 - OUT | One Direction Warp Tile 2 - IN | One Direction Warp Tile 2 - OUT | ||||
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When stepped, student can choose to warp to the other side of the map. (One way) | ![]() |
The exit of Warp Tile 1 with the student unable to move back. | ![]() |
When stepped, student can choose to warp to the other side of the map. (One way) | ![]() |
The exit of Warp Tile 2 with the student unable to move back. |
Two Direction Warp Tile 1 | Two Direction Warp Tile 2 | Scaffolding Tile - IN | Scaffolding Tile - OUT | ||||
![]() |
When stepped, student can choose to warp back and forth. (Two ways) |
![]() |
When stepped, student can choose to warp back and forth. (Two ways) |
![]() |
An invisible tile that only appears when the Creation Tile is stepped on. | ![]() |
This tile will disappear when the Deletion Tile is stepped on. |
Broken Tile | Normal Tile | ||||||
![]() |
When stepped, this tile will disappear along with whoever is stepping it after 1 turn. Student will be moved to START. | ![]() |
A normal tile that has no particular effect. | ||||
Caution | Free Action | Enemy Rank | |||||
![]() |
The enemy will attack the student on the adjacent tile. | ![]() |
The enemy will move towards the nearest student. | ![]() |
Display the difficulty of the enemy ranging from 1 to 3 diamonds. | ||
Explosion | Penetration | Mystic | Normal | ||||
![]() |
The enemy's attack type is Explosion. | ![]() |
The enemy's attack type is Penetration. | ![]() |
The enemy's attack type is Mystic. | ![]() |
The enemy's attack type is Normal. |
Light Armor | Heavy Armor | Special Armor | |||||
![]() |
The enemy's defence type is Light Armor. | ![]() |
The enemy's defence type is Heavy Armor. | ![]() |
The enemy's defence type is Special Armor. | ||
Special Gift Box | Light Drone | ||||||
![]() |
A box that appears on every hard mission and contains 50 Pyroxene. | ![]() |
Landing on this tile reveals the surrounding tiles. | ||||
Firearm ~ Attack-Up Buff | Shield ~ Defence-Up Buff | Ramen ~ HP Recovery | |||||
![]() |
Increase attack of the student who step on it. | ![]() |
Increase defence of the student who step on it. | ![]() |
Restore HP to the student who step on it. |
Type Compatibility | |||||
DEF/ATK | |||||
Normal | Normal | Normal | Normal | Normal | |
Normal | Weak | Resist | Normal | Normal | |
Normal | Normal | Weak | Resist | Resist | |
Normal | Resist | Normal | Weak | Effective | |
Normal | Resist | Normal | Normal | Weak | |
Damage | |||||
Effect | Damage Dealt | ||||
Weak | 2x (200%) | ||||
Effective | 1.5x (150%) | ||||
Normal | 1x (100%) | ||||
Resist | 0.5 (50%) |
Dice Run[]
Dice Run is a minigame where teachers require Sports DrinkCategory:test x150 to play. Teachers can earn various rewards depending on where Yuuka land. Each time teachers complete a lap, they will receive additional rewards based on how many laps they have cleared. one of these rewards is a single gacha ticket
Gacha TicketCategory:test.
Teachers will also be able to collect various memories with their students during dice runs. When teachers have completed 40 laps, they will receive interactable furniture, Sports Day Memories Sports Day MemoriesCategory:test from the Achievement.
Dice Run Reward | |
---|---|
Lap | Reward |
01 | |
02 | |
03 | |
04 | |
05 | |
06 | |
07 | |
08 | |
09 | |
10 | |
11 | |
12 | |
13 | |
14 | |
15 | |
16 | |
17 | |
18 | |
19 | |
20 | |
22 | |
24 | |
26 | |
28 | |
30 | |
34 | |
38 | |
42 | |
46 | |
50 |
Achievement[]
Event 17 - Guide 5Category:test
Achievement | |||||
No. | Requirement | Count | Reward | Rush? | Tips |
01 | Roll the dice 5 times in Dice Run サイコロランでサイコロを5回振る |
5 | N/A | N/A | |
02 | Roll the dice 10 times in Dice Run サイコロランでサイコロを10回振る |
10 | |||
03 | Roll the dice 20 times in Dice Run サイコロランでサイコロを20回振る |
20 | |||
04 | Roll the dice 40 times in Dice Run サイコロランでサイコロを40回振る |
40 | |||
05 | Roll the dice 60 times in Dice Run サイコロランでサイコロを60回振る |
60 | |||
06 | Roll the dice 80 times in Dice Run サイコロランでサイコロを80回振る |
80 | |||
07 | Roll the dice 100 times in Dice Run サイコロランでサイコロを100回振る |
100 | |||
08 | Roll the dice 120 times in Dice Run サイコロランでサイコロを120回振る |
120 | |||
09 | Roll the dice 140 times in Dice Run サイコロランでサイコロを140回振る |
140 | |||
10 | Roll the dice 160 times in Dice Run サイコロランでサイコロを160回振る |
160 | |||
11 | Roll the dice 180 times in Dice Run サイコロランでサイコロを180回振る |
180 | |||
12 | Roll the dice 200 times in Dice Run サイコロランでサイコロを200回振る |
200 | |||
13 | Clear 1 lap in Dice Run サイコロランでトラックを1周完走 |
1 | |||
14 | Clear 3 laps in Dice Run サイコロランでトラックを3周完走 |
3 | |||
15 | Clear 5 laps in Dice Run サイコロランでトラックを5周完走 |
5 | |||
16 | Clear 10 laps in Dice Run サイコロランでトラックを10周完走 |
10 | |||
17 | Clear 15 laps in Dice Run サイコロランでトラックを15周完走 |
15 | |||
18 | Clear 20 laps in Dice Run サイコロランでトラックを20周完走 |
20 | |||
19 | Clear 25 laps in Dice Run サイコロランでトラックを25周完走 |
25 | |||
20 | Clear 30 laps in Dice Run サイコロランでトラックを30周完走 |
30 | |||
21 | Clear 35 laps in Dice Run サイコロランでトラックを35周完走 |
35 | |||
22 | Clear 40 laps in Dice Run サイコロランでトラックを40周完走 |
40 | |||
23 | Clear Quest 1 of the event within 75 seconds Get Set, Go! Questの1を75秒以内にクリア |
75 | No | N/A | |
24 | Clear Quest 2 of the event within 75 seconds Get Set, Go! Questの2を75秒以内にクリア | ||||
25 | Clear Quest 3 of the event within 75 seconds Get Set, Go! Questの3を75秒以内にクリア | ||||
26 | Clear Quest 4 of the event within 75 seconds Get Set, Go! Questの4を75秒以内にクリア | ||||
27 | Clear Quest 5 of the event within 75 seconds Get Set, Go! Questの5を75秒以内にクリア |
||||
28 | Clear Quest 6 of the event within 75 seconds Get Set, Go! Questの6を75秒以内にクリア | ||||
29 | Clear Quest 7 of the event within 75 seconds Get Set, Go! Questの7を75秒以内にクリア | ||||
30 | Clear Quest 8 of the event within 360 seconds Get Set, Go! Questの8を75秒以内にクリア | ||||
31 | Clear Quest 9 of the event within 75 seconds Get Set, Go! Questの9を75秒以内にクリア |
||||
32 | Clear Quest 10 of the event within 75 seconds Get Set, Go! Questの10を75秒以内にクリア | ||||
33 | Clear Quest 11 of the event within 75 seconds Get Set, Go! Questの11を75秒以内にクリア | ||||
34 | Clear Quest 12 of the event within 75 seconds Get Set, Go! Questの12を75秒以内にクリア | ||||
35 | Clear Challenge 1 of the event within 90 seconds Get Set, Go! Challengeの01を90秒以内にクリア |
90 | Guide by Valiant | ||
36 | Clear Challenge 2 of the event within 320 seconds Get Set, Go! Challengeの02にて全ての戦闘を合計320秒以内にクリア |
320 | Guide by Valiant | ||
37 | Clear Challenge 3 of the event within 100 seconds Get Set, Go! Challengeの03にて全ての戦闘を合計100秒以内にクリア |
100 | Guide by Valiant | ||
38 | Clear Challenge 4 of the event within 240 seconds Get Set, Go! Challengeの04にて全ての戦闘を合計70秒以内にクリア |
240 | Guide by Valiant | ||
39 | Clear Challenge 5 of the event within 90 seconds Get Set, Go! Challengeの05にて全ての戦闘を合計90秒以内にクリア |
90 | Guide by Valiant | ||
40 | Clear Challenge 2 of the event within 3 turns Get Set, Go! Challengeのステージ2を3ターン以内にクリア |
3 | Guide by Valiant | ||
41 | Clear Challenge 4 of the event within 5 turns Get Set, Go! Challengeのステージ4を5ターン以内にクリア |
5 | Guide by Valiant | ||
42 | Clear 16 Missions (23 ~ 41) in the event イベントのチャレンジミッション(No.23~No.41)を16個以上クリア |
20 | Clear achievement 23 to 41 |
Hasumi Gym PortraitCategory:test
“ | I have a summary right here. Feel free to peruse it. | ” |
~ to Sensei, Visiting |
“ | You want to take a look at the match records? | ” |
~ to Sensei, Visiting |
“ | For now, this is all I have to show you... | ” |
~ to Sensei, Tapping |
“ | Is there anything else you'd like to see? | ” |
~ to Sensei, Tapping |
“ | Got it. What an excellent reward. | ” |
~ to Sensei, Claiming Rewards |
“ | This... This might be a new record. | ” |
~ to Sensei, Claiming Rewards |
Shop[]
Exchange Shop[]
Event 17 - Guide 4Category:test
Mari Gym PortraitCategory:test
“ | If it's all right with you, would you like to take a look around? | ” |
~ to Sensei, Visiting |
“ | The games have concluded, but we have plenty of supplies still! If you don't mind, could you help me organize these? | ” |
~ to Sensei, Visiting, Event Ended |
“ | M-Me...? I was just thinking I'd like to be helpful... | ” |
~ to Sensei, Tapping |
“ | Why are you looking at me like that...? I'm going to get all flustered... | ” |
~ to Sensei, Tapping |
“ | Is that what you've settled on? Got it. | ” |
~ to Sensei, Exchanging |
“ | I'll get it ready immediately. | ” |
~ to Sensei, Exchanging |
“ | It's nice to be prepared. | ” |
~ to Sensei, Exchanging |
“ | Is there anything else you need? | ” |
~ to Sensei, Exchanging |
Gallery[]
Trivia[]
- After the regular maintenance, the rewards in Dice Run stayed the same as it was shown in the October 2022 Livestream. However, after the emergency maintenance that occurred 1 hour after the regular maintenance, the rewards were severely nerfed.
- This prompted both Nexon and Yostar to make a statement and gave teachers a huge amount of compensation. Among the compensation was
Hasumi Gym FragmentCategory:test x 630 which is equivalent to UE3.
- There were many reactions towards this nerf and its compensation but this Wikia will list out a few.
- Teachers who did not farm before the emergency maintenance missed out on the huge rewards.
- Some teachers who whale for Hasumi Gym ver. before the emergency maintenance felt cheated as all teachers will now receive Hasumi Gym ver. at UE3.
- Now that all teachers have the same Hasumi Gym ver., the upcoming raid Goz, will have a competition
- Some teachers who didn't care or had no idea what has transpired happily accepted the compensation.
- Due to the compensation, there is no longer any incentive to do a refresh or farm in Dice Run.
- Teachers will simply need to complete a lap 200 for the Achievements and 50 laps for the Dice Run Lap rewards.
- This prompted both Nexon and Yostar to make a statement and gave teachers a huge amount of compensation. Among the compensation was
Credits[]
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V • T • E Events | |
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Special Operation | Mini Event |
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Union Operation | Union Operation (Rerun) |
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Conquest Battle | Conquest Battle (Rerun) |
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Rerun | |
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