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Overview
Story

~Emergency Special Order of the Disciplinary Committee Administrative Officer~ Chairman Hina and her Summer Vacation (~風紀委員会行政官緊急特務命令~ヒナ委員長のなつやすみっ!) or ~Prefect Team Administrator Emergency Special Order~ Head Prefect Hina's Summer Break on Global, is the 4th event in Blue Archive that is set on Gehenna featuring students of Disciplinary Committee and Gourmet Research Society.

Blurb[]

Sensei and everyone went to the beach to give Hina some time to relax, but there was a lot of trouble! What will happen to Hina's summer vacation?

Oh, sir. Did you check the schedule for the camp? It's so hot today too, so make sure you hydrate often.

~ to Sensei, Visiting

Welcome, Sensei. As you can see, I'm perfectly prepared for summer camp. Let me know if there's anything you need.

~ to Sensei, Visiting

Summer...It's hot, humid, sluggish, and everything is a chore, but...It's part of my training, I can't help it.

~ to Sensei, Visiting

There are always dangers in the ocean. You never know when or where an accident might occur, so be careful. If...If you need anything, just call me.

~ to Sensei, Tapping

Summer training camp. I never thought I'd be with my sensei this year...It's a little fresh.

~ to Sensei, Tapping

This swimsuit is just for training....I thought it would be more efficient to use it as-is instead of having to buy a new one.

~ to Sensei, Tapping


Event Details[]

Information[]

  • Event Period: July 29th, 2021 JST ~ August 12th, 2021 JST
  • Rewards Period: July 29th, 2021 JST ~ August 19th, 2021 JST
  • Challenge Stage: 7 days from the start of the event
  • In this Event:
    • 2 Story stages will be unlocked daily.
    • Quest stages will be automatically unlocked.
      • There are no strategy maps at any stage.
    • Rythem Minigame has been added.
      • Minigame achievements have been added.
    • Box Gacha System has been added.
      • An option is added on the top left that allows teachers to pull either 10, 30, or 50 at once.
      • Teachers can draw all tickets at once after the 7th reset.
    • Shishidou Izumi (Swimsuit ver.) 1★ can be recruited.
    • Growth Material can be farmed however, it has been severely nerf.

Currency Boost[]

Event Currency
Bonus Drop Rate

Event Currency

Battle through the beach to earn event currencies and points.

Bonus Drop Rate

Certain students to boost the drop rate of the event currencies.

Event Currency
Bonus Drop Rate
Bonus Student
Currency Effect Student
Striker Special

Gehenna Mark Supply Box
+20%

Gourmet Research Society's Grilled Corn
+20%

Summer Sukeban Sunglasses
+20%

Event Guide[]

  • Teachers would probably need to run each quest twice for getting the maximum bonus and getting 3★ on an area.
    • Should a teacher had trained their student with event bonus, they might be able to do both in one try.
    • Teacher should try to recruit Shishidou Izumi (Swimsuit ver.) from the event as she too also give event bonus.
  • Once teachers have cleared an area at 3★, the maximum amount of bonus drop rates will be recorded. Teachers will be able to use the "rush" function and get the recorded drop rates.
  • For shop exchanges, it's recommended that teachers exchange based on importance.
    1. Exchange all the materials (Ooparts)
    2. Exchange high tiers of Skill Books or EX-Skill Disk. The lower tiers can either be ignored or should only be exchange when teachers have exchange what they needed.
    3. Exchange high tiers of Exp Reports or Exp Orbs. The lower tiers can either be ignored or should only be exchange when teachers have exchange what they needed.
    4. As for Shop C (Soaked Helmet) ⁠, teachers should exchange everything else except gold.
  • Teachers should try to clear Shop A and B and may clear Shop C.
    • Afterwards, teachers can prioritize to farm Quest 10 for Supply Box ⁠ if they wish to keep grabbing the endless Box Gacha or farm any quest that drops materials.
  • This event give teachers a lot of options as to what they want to farm.[1]
    • Materials (Ooparts)
      There are 4 types of materials that teachers are able to obtain and each can be obtain from tier 1 to tier 4. There are no event bonus for these materials and their drop rates are severely nerf.
      • Voynich⁠ ~ Quest 1 (T1/2) / Quest 4 (T1/2/3) / Quest 7 (T2/3/4)
      • Nimrud⁠ ~ Quest 2 (T1/2) / Quest 5 (T1/2/3) / Quest 8 (T2/3/4)
      • Wolfsegg⁠ ~ Quest 3 (T1/2) / Quest 6 (T1/2/3) / Quest 9 (T2/3/4)
      • Phaistos⁠ ~ Quest 10 (T2/3/4)
    • Event Currency
      Generally, event currencies dropped on all quest with the higher difficulty giving out more and can be doubled should teachers bring along students with event bonus.
      • Grilled Corn⁠ ~ Quest 8
      • Summer Sunglasses⁠ ~ Quest 9
      • Supply Box⁠ ~ Quest 7 & 10
        • As these currencies can be boost by student who have an event bonus, be sure to bring all student who have them especially those who give higher bonus.

Stage Detail[]

Story Stages
No. AP Lv Terrain ATK Type DEF Type Initial Reward Reward (No Bonus) 3★
01
x10
14
Normal
Light
x10
x20
x5
x20
02 15
x10
x20
x5
x20
03 16
Heavy
x10
x20
x5
x20
04 17
x10
x20
x5
x20
05 19
Mystic
Normal
Penetration
Explosion
Heavy
Light
x10
x20
x5
x20
06 21
Normal
Heavy
x10
x20
x5
x20
07 23
Heavy
Light
x10
x20
x5
x20
08 25
x10
x20
x5
x20
09 27
Mystic
Normal
Penetration
Explosion
Heavy
Light
x10
x20
x5
x20
10 30
Normal
Heavy
Light
x10
x20
x5
x20

Quest Stages[2]
No. AP Lv Terrain ATK Type DEF Type Initial Reward Reward (No Bonus) 3★
01
x10
23
Normal
Light
Heavy
x300
x50
x50
x13
x2
x2
45%
10%
x30
02
Heavy
Light
x300
x100
x13
x4
45%
10%
x30
03
Light
x100
x300
x4
x13
45%
10%
x30
04
x12
40
Light
Heavy
x350
x75
x75
x16
x3
x3
30%
15%
2%
x30
05
Heavy
Light
x350
x150
x16
x6
30%
15%
2%
x30
06
Light
x150
x350
x6
x16
30%
15%
2%
x30
07
x15
16
Light
Heavy
x400
x100
x100
x21
x6
x6
20%
4%
1%
x30
08
Heavy
Light
x200
x400
x12
x21
20%
4%
1%
x30
09
Light
x200
x400
x12
x21
20%
4%
1%
x30
10
Heavy
Light
x500
x30
20%
4%
1%
x30

Challenge Stages
No. AP Lv Terrain ATK Type DEF Type Initial Reward Reward (No Bonus) 3★
Sub
x5
50
Normal
Heavy
x40
N/A N/A
Sub
Heavy
Light
x40
01
Heavy
x40
x40
Sub 60
Light
Heavy
x40
N/A
Sub
x40
02
x40
x40
Sub 70
Heavy
x40
N/A
Sub
Heavy
Light
x40
03
Heavy
x40
x40

Minigame[]

Types of Button
Combo Count

Types of Button

Tap on the button to get either Critical, Attack or Miss should sensei fail.

Combo Count

Successful tap will increase the combo regardless of its Critical or Attack.

Types of Button
Combo Count
  • There are 2 tracks in this minigame. Summer Bounce and Colorful Beach
  • There are 3 difficulties to select from, Normal, Hard and Very Hard.
    • Each difficulty can be unlocked by reaching a certain score except Normal.
    • Completing Very Hard will unlock a Colorful Beach Special stage.
  • HP Gauge is shown on the top left side of the screen.
    • The game is over when the student's HP reaches 0.
  • Fever Gauge is displayed underneath the HP Gauge.
  • The combo count is displayed and the top-middle of the screen.
    • Each successful tap will increase the combo.
    • However, a failed tap will reset the combo.
  • "CRITICAL" will be displayed when the student managed to get a perfect tap.
  • "Misses" will be displayed when the student fails to hit the target.

Types of Button
Long Button

Types of Button

Blue L, LS / Yellow R, RS / Purple LR

Long Button

Hold when the long button appears.

Types of Button
Long Button
  • To begin:[3]
    • When the Blue Left Button appears ⁠, tap left on the screen.
    • When the Yellow Right Button appears ⁠, tap right on the screen.
    • When the Up Button appears ⁠, swipe either left or right on the screen.
    • When the Purple Left-Right Button appears ⁠, tap both left and right on the screen.
    • When the Long Button appears, tap and hold on to the screen.

  • HP Mechanic:[4]
    • Perfect tap ~ If the student managed to get a timely-perfect tap, they will restore some HP.
    • Miss/Fail tap ~ Should the student fail to hit the target, they will lose some HP.
  • Fever Mechanic:
    • Perfect tap ~ This gauge will significantly increase with each perfect tap.
    • Normal tap ~ This gauge will gradually increase with each successful tap.
    • Miss/Fail tap ~ This gauge will decrease with each fails tap.
  • Score Mechanic:
  • The higher it is, the higher the score.
    • HP Gauge ~ Score increase based on remaining HP.
    • Accuracy ~ Score increases based on the amount of "Critical" taps made by the students.
    • Combo Count ~ Score increases based on the combo count.

Achievement[]

Cumulative Achievement[5]
No. Requirement Count Reward Rush? Tips
01 Achieved a cumulative score of 1000000 points
累計Score1000000点を達成
1000000
x20
No Keep playing regardless of score. Teacher may go for the harder difficulty as it give a higher score even if they cannot achieve a full combo or get many misses.
02 Achieved a cumulative score of 5000000 points
累計Score5000000点を達成
5000000
03 Achieved a cumulative score of 10000000 points
累計Score10000000点を達成
10000000
04 Achieved a cumulative score of 15000000 points
累計Score15000000点を達成
15000000
05 Achieved a cumulative score of 20000000 points
累計Score20000000点を達成
20000000
06 Achieved a cumulative score of 30000000 points
累計Score30000000点を達成
30000000
07 Achieved a cumulative score of 40000000 points
累計Score40000000点を達成
40000000
x1
08 Achieve 1000000 score or higher in a Run
ミニゲームで総合ベストScore1000000点以上を達成
1000000
x100K
09 Achieve 2000000 score or higher in a Run
ミニゲームで総合ベストScore2000000点以上を達成
2000000
10 Achieve 3000000 score or higher in a Run
ミニゲームで総合ベストScore3000000点以上を達成
3000000
11 Achieve 4000000 score or higher in a Run
ミニゲームで総合ベストScore4000000点以上を達成
4000000
12 Achieve 5000000 score or higher in a Run
ミニゲームで総合ベストScore5000000点以上を達成
5000000

Challenge Achievement[6]
No. Requirement Count Reward Rush? Tips
01 Achieve 2640000 score or higher in Summer Bounce on Normal
Summer Bounceの難易度NormalでベストScore2640000点を達成
2640000
x100K
No Keep playing regardless of score. Teacher may go for the harder difficulty as it give a higher score even if they cannot achieve a full combo or get many misses.
02 Achieve 2970000 score or higher in Summer Bounce on Normal
Summer Bounceの難易度NormalでベストScore2970000点を達成
2970000
x2
03 Achieve 3300000 score or higher in Summer Bounce on Normal
Summer Bounceの難易度NormalでベストScore3300000点を達成
3300000
x100K
04 Achieve 90 combo or higher in Summer Bounce on Normal
Summer Bounceの難易度Normalで90コンボを達成
90
05 Achieve 150 combo or higher in Summer Bounce on Normal
Summer Bounceの難易度Normalで150コンボを達成
150
06 Achieve full combo or higher in Summer Bounce on Normal
Summer Bounceの難易度NormalでFULLコンボを達成
191
07 Achieve fever once combo in Summer Bounce on Normal
Summer Bounceの難易度NormalでFEVERタイムへ1回以上突入
1
08 Achieve fever twice combo in Summer Bounce on Normal
Summer Bounceの難易度NormalでFEVERタイムへ2回以上突入
2
09 Achieve 4000000 score or higher in Summer Bounce on Hard
Summer Bounceの難易度HardでベストScore4000000点を達成
4000000
x150K
10 Achieve 4200000 score or higher in Summer Bounce on Hard
Summer Bounceの難易度HardでベストScore4200000点を達成
4200000
x2
11 Achieve 4500000 score or higher in Summer Bounce on Hard
Summer Bounceの難易度HardでベストScore4500000点を達成
4500000
x150K
12 Achieve 140 combo or higher in Summer Bounce on Hard
Summer Bounceの難易度Hardで140コンボを達成
140
13 Achieve 230 combo or higher in Summer Bounce on Hard
Summer Bounceの難易度Hardで230コンボを達成
230
x2
14 Achieve full combo or higher in Summer Bounce on Hard
Summer Bounceの難易度HardでFULLコンボを達成
287
x150K
15 Achieve fever once combo in Summer Bounce on Hard
Summer Bounceの難易度HardでFEVERタイムへ1回以上突入
1
16 Achieve fever twice combo in Summer Bounce on Hard
Summer Bounceの難易度HardでFEVERタイムへ2回以上突入
2
17 Achieve 6200000 score or higher in Summer Bounce on Very Hard
Summer Bounceの難易度VeryHardでベストScore6200000点を達成
6200000
x200K
18 Achieve 6600000 score or higher in Summer Bounce on Very Hard
Summer Bounceの難易度VeryHardでベストScore6600000点を達成
6600000
x2
19 Achieve 7000000 score or higher in Summer Bounce on Very Hard
Summer Bounceの難易度VeryHardでベストScore7000000点を達成
7000000
x200K
20 Achieve 250 combo or higher in Summer Bounce on Very Hard
Summer Bounceの難易度VeryHardで250コンボを達成
250
21 Achieve 400 combo or higher in Summer Bounce on Very Hard
Summer Bounceの難易度VeryHardで400コンボを達成
400
x2
22 Achieve full combo or higher in Summer Bounce on Very Hard
Summer Bounceの難易度VeryHardでFULLコンボを達成
499
x200K
23 Achieve fever once combo in Summer Bounce on Very Hard
Summer Bounceの難易度VeryHardでFEVERタイムへ1回以上突入
1
24 Achieve fever twice combo in Summer Bounce on Very Hard
Summer Bounceの難易度VeryHardでFEVERタイムへ1回以上突入
2
25 Achieve 1600000 score or higher in Colorful Beach on Special
Colorful Beachの難易度SpecialでベストScore1600000点を達成
1600000
x50K
26 Achieve 1800000 score or higher in Colorful Beach on Special
Colorful Beachの難易度SpecialでベストScore1800000点を達成
1800000
27 Achieve 2000000 score or higher in Colorful Beach on Special
Colorful Beachの難易度SpecialでベストScore2000000点を達成
2000000
28 Achieve 200 combo or higher in Colorful Beach on Special
Colorful Beachの難易度Specialで200コンボを達成
200
29 Achieve 320 combo or higher in Colorful Beach on Special
Colorful Beachの難易度Specialで320コンボを達成
320
30 Achieve full combo or higher in Colorful Beach on Special
Colorful Beachの難易度SpecialでFULLコンボを達成
402
31 Achieve fever once combo in Colorful Beach on Special
Colorful Beachの難易度SpecialでFEVERタイムへ1回以上突入
1
32 Achieve fever twice combo in Colorful Beach on Special
Colorful Beachの難易度SpecialでFEVERタイムへ2回以上突入
2

Shop[]

Exchange Shop[]

Hello, Sensei. I've got just about everything you need for summer camp.

~ to Sensei, Visiting

This was nothing compared to how busy Chairman Hina was.

~ to Sensei, Tapping

Oh, that's very generous of you sensei.

~ to Sensei, Exchanging

Yeah, it's good. Right?

~ to Sensei, Exchanging

Grilled Corn
Total Price ~ 8015 Total Runs (Max Buff) ~ 191
x1
x1
x1
x1
150 Times 75 Times 25 Times 10 Times
⁠ 1 ⁠ 10 ⁠ 40 ⁠ 200
x1
x1
x1
x1
8 Times 6 Times 4 Times 1 Times
⁠ 10 ⁠ 30 ⁠ 100 ⁠ 300
x1
x1
x1
x1
70 Times 35 Times 20 Times 10 Times
⁠ 5 ⁠ 15 ⁠ 50 ⁠ 200
x1
N/A
⁠ 5

Summer Sunglasses
Total Price ~ 8925 Total Runs (Max Buff) ~ 213
x1
x1
x1
x1
150 Times 75 Times 25 Times 10 Times
⁠ 1 ⁠ 4 ⁠ 15 ⁠ 60
x1
x1
x1
x1
25 Times 20 Times 15 Times 10 Times
⁠ 5 ⁠ 15 ⁠ 50 ⁠ 200
x1
x1
x1
x1
70 Times 35 Times 20 Times 10 Times
⁠ 5 ⁠ 15 ⁠ 50 ⁠ 200
x5000
N/A
⁠ 5

Soaked Helmet
Total Price ~ 220
x1
x120
x5
x1
40 Times 10 Times 20 Times 1 Times
⁠ 1 ⁠ 4 ⁠ 2 ⁠ 20
x750K
x350K
x100K
x50K
5 Times 10 Times 25 Times N/A
⁠ 5 ⁠ 3 ⁠ 1 ⁠ 1


Box Gacha[]

If you find a box with the Gehenna Academy badge, give it to me. You can exchange it for all sorts of things.

~ to Sensei, Visiting

...Why are you staring at me? Because I'm not giving it away for free.

~ to Sensei, Tapping

Heh, I didn't know there was such a thing as...You're a lucky sensei.

~ to Sensei, Winning

Supply Box ~ Refresh 1 / 3 / 5
Price ~ ⁠ x 6 Total Area Run ~ 30
Total Price ~ 1800 Total Quantity ~ 300/300
x10
x10
x1
x1
2 Times 2 Times 40 Times 20 Times
x1
x1
x1
x1
10 Times 2 Times 30 Times 12 Times
x1
x1
x1000
x5000
6 Times 2 Times 45 Times 35 Times
x25K
x100K
x1
15 Times 5 Times 74 Times

Supply Box ~ Refresh 2 / 4 / 6
Price ~ ⁠ x 6 Total Area Run ~ 30
Total Price ~ 1800 Total Quantity ~ 300/300
x10
x10
x1
x1
2 Times 2 Times 40 Times 20 Times
x1
x1
x1
x1
10 Times 2 Times 30 Times 12 Times
x1
x1
x1000
x5000
6 Times 2 Times 45 Times 35 Times
x25K
x100K
x1
15 Times 5 Times 74 Times

Supply Box ~ Refresh 7+
Price ~ ⁠ x 6 Total Area Run ~ 30
Total Price ~ 1800 Total Quantity ~ 300/300
x1
x10
x1
x1
3 Times 1 Times 170 Times 40 Times
x1
x1
x1
x1
10 Times 15 Times 5 Times 1 Times
x1
55 Times


Gallery[]

V • T • E

Global[]

Changes[]

The following list the difference between JP (2021) and Global.

  • The camera and musical notes in the Minigame has been adjusted horizontally.

Credits[]

V • T • E
  1. Credits to Noxy on Discord for the information.
  2. Drop rates taken from Google Sheet by Noxy and Aiz from Discord.
  3. Credit to Noxy on Discord for the information.
  4. Credit to Noxy on Discord for the information.
  5. Information taken from Wikiru.
  6. Information taken from Wikiru.

External Link[]

Navigation[]

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