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Overview
Story

A-H.A Occupation Battle (A-H.A占領戦) or The Ark of Atrahasis Conquest on Global, is the 2nd Conquest Battle and the second part of a 3-part event that coincides with Main Story Final Chapter. It serves as a continuation of F.SCT Strategic Battle. This is the 21st event and is considered as part of the usual main event in Blue Archive.

This event is immediately archived after the end date, and can be accessed by opening Volume Final Chapter 3. Completing this event (or its archived version) is necessary to progress through Main Story.

Blurb[]

Sensei, Utnapishtim Bridge is on standby.

~ to Sensei, Visiting

The Ark of Atrahasis Conquest is underway.

~ to Sensei, Visiting

This?
Ah, sure… Thank you.

~ to Sensei, Tapping

I’d be lying if I said I wasn’t tired.
But don’t worry. I won’t let it affect my work.

~ to Sensei, Tapping

It definitely won’t be easy to occupy an OOPArt of this scale…
But for the future of Kivotos…
We must succeed. We have to.

~ to Sensei, Tapping

We don’t have much time left…
Let’s continue the mission quickly.

~ to Sensei, Tapping


Event Details[]

Information[]

  • Event Period: February 22nd, 2023 JST ~ March 08th, 2023 JST
  • Rewards Period: February 22nd, 2023 JST ~ March 15th, 2023 JST
  • Challenge Stage: February 23rd, 2023 JST
  • In this Event:
    • There are no Event currency boosts.
    • There are no Strategy Map
    • The entire event takes place in Conquest Battle.

Event Tips[]

  • Stages are likely required to be cleared twice. If teachers don't have the upgraded event students; It's easier to clear the stage twice: to get the 3★, bonus student drops, and thus the maximum reward.
  • Once an area has been perfectly cleared, at 3★. The stage reward given is always the highest recorded drop, including the bonus from the students.
    • Using the "Skip or Rush" function will record the highest drop.
  • In this event, teachers can farm a lot of items at a very good rate due to an error where it was not intended. As such, there are event bonuses for these materials until the matter is fixed.[1]
    • Materials (Ooparts)
      There are 6 types of materials that are obtainable, some ranging from tier 1 to tier 4:
      • Nebra⁠ ~ Area 2 (T1/2) / Area 3 (T2/3) / Area 4 (T3/4)
      • Mystery Stone⁠ ~ Area 2 (T1/2) / Area 3 (T2/3) / Area 4 (T3/4)
      • Ether⁠ ~ Area 2 (T1/2) / Area 3 (T2/3) / Area 4 (T3/4)
      • Wolfsegg⁠ ~ Area 2 (T1/2) / Area 3 (T2/3) / Area 4 (T3/4)
      • Voynich⁠ ~ Area 2 (T1/2) / Area 3 (T2/3) / Area 4 (T3/4)
      • Crystal Haniwa⁠ ~ Area 2 (T1/2) / Area 3 (T2/3) / Area 4 (T3/4)
    • Event Currency
      Event currencies can drop on all areas and multiple tiles; The information listed below are the areas and battles that have the highest drop. Event currencies can also be boosted by bringing the right student based on the tile. Be sure to check the list of school effects that boost the currencies in each base tile. Click here to check the Areas and Battles.
      • Multidimensional Operation Circuit⁠ ~ Area 4 Battle E
      • Dimensional Machine Parts⁠ ~ Area 4 Battle L
      • Space Chocolate Burger⁠ ~ Area 4 Battle R
    • Equipment Blueprint
      All 9 types of equipment blueprint that can be obtained ranging from Tier 2 to Tier 5:
      • All 9 Equipment Pieces ~ Area 2 (T2/3) / Area 3 (T3/4) / Area 4 (T4/5)

Conquest Battle[]

Conquest Battle is a base control game. The goal of conquering titles and occupying. The event features four stages, with each stage getting bigger after the previous one.

General Information[]

Base Level[]

All base levels can be upgraded to the maximum of level 3. Each upgrade has a different cost and uses different event currencies depending on the tile and will reward teachers with 2 ⁠ per upgrade.

Base Analysis[]

All Base Analyses can be analyzed by six students. All base has a preference for specific School, only the preferred Student from the School can receive the bonus increase. Depending on the number of students, the event currency drops scale accordingly:

  • 2 students ~ 40% increase to Event Currencies +0 Skill Material
  • 4 students ~ 80% increase to Event Currencies +0 Skill Material
  • 6 students ~ 120% increase to Event Currencies +1 Skill Material

Note: These bonuses will also be applied to skill materials (artifacts) due to an error. To get the bonuses, teachers need to form 6 students for the 120% increase to get 1 extra drop.[2]

To operate a tile, a student must be assigned to each base.

  • Teachers can change the assigned student in the operating team up to 20 times a day. (Resets after Server Reset.)
  • Assigned students can be still used on a battle, or be allocated/changed to another base.
  • Assist function has no fees.

Tile[]

AP is used when conquering all three types of tiles. There are three types of tiles in the Occupied area, consisting of:

  • General Tiles
    There are no battles when conquering a general tile.
  • Battle Tiles and Base Tiles
    Once occupied, base tile can be operated by spending AP. By analyzing tiles, teachers can obtain event currencies Multidimensional Operation Circuit ⁠, Dimensional Machine Parts ⁠, Space Chocolate Burger ⁠ and other Growth Materials. In Addition, some students from specific schools have bonus buff and drop rates.

Battle[]

There are three systems within the event:

  • Reimbursement
    Reimbursement will be triggered when 500 ⁠ is consumed. When Reimbursement Gauge is maxed out, a ⁠ will pop-up on the occupied tiles. The amount of credits given are based on how many tiles are occupied and the level of each ⁠.
  • Hidden Chests
    Each area has a hidden treasure chests, which contains ⁠.

Mechanics[]

Battle Mechanics[]

  • The assist function can be used up to 3 times a day.
  • Forfeiting or in the event, all students get injured, the AP spent is refunded.
  • A 3★ of the tile is required to operate the conquered tile.
    • Clearing the tile with less than 3★, only allows teachers to occupy the adjacent tile, and they cannot be operated.
  • Teachers can receive a damage bonus from School/Academy Buff.
    • Depending on the number of students, the damage scales accordingly:
      • 2 students ~ 50% increase
      • 4 students ~ 100% increase
      • 6 students ~ 150% increase

Corruption[]

Corruption
Large-Scale Corruption

Corruption

Take back the Corrupted Tiles!

Large-Scale Corruption

Take back the Corrupted Tiles!

Corruption
Large-Scale Corruption
  • This mechanic will occur on February 23rd, 2023.
  • During Corruption, certain tiles occupied by the teachers will be stolen by the enemies.
    • The Reimbursement amount will decrease as a result.
    • A -50K ⁠ penalty will occur and teachers will not be able to analyze the tile.
  • There are 2 types of corruption:
    • Small-Scale Corruption
      • 3 Corruption will occur per day and will reset on 0400 JST.
      • Teachers can click on the "Red Warning Icon" on the top left to check the status of the corruption.
    • Large-Scale Corruption
      • This will occur when teachers spent 4000 ⁠.
      • Only ⁠⁠ spent directly in the event will count towards this mechanic.
      • Corruption will corrupt Area 2, Area 3, and Area 4 for the first time.
      • Teachers can click on the "Red Warning Icon" on the middle left to check when the corruption begins.
      • A Red Warning Sign will appear when corrupted.
  • To remove a penalty, teachers will need to perform a 'Removal Operation' on the corrupted tile and win using either the "Analyze Team" or the "Combat Team"
    • Analyze Team
      This team will not consume any AP but teachers cannot change the team that was set before Corruption.
      • If the team has "Assist Student", a separate rental fee will be incurred.
    • Combat Team
      This will consume AP and teachers can choose to form a team.
      • If teachers did not set a team during Operation, then this option will be chosen by default.
        • Teachers will be rewarded with 5 ⁠, 3 ⁠, 5 ⁠, 5 ⁠, 10

Legend[]

Legend
Game Wikia Description

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Unoccupied Base / Boss Tile Level 0

~These tile can be occupied by using 20 ⁠.
~~Depending on the tile, analyzing can cost either 5 ⁠ / 12 ⁠ / 20 ⁠.
~Enemies and bosses will appear on this tile.
~This tile has the usual triple challenges that rewards 15 ⁠.

Occupied Base / Boss Tile Level 1

~An occupied tile with a level of 1 by default after defeating the enemy standing on it.
~Upon occupying, the tile will have a fixed reimbursement credit based on its level.
~Depending on the base, each base allows teachers to farm a variety of items and materials that requires ⁠.
~~Teachers can also get a bonus by forming a team from different schools which are also based on the tile.

Occupied Base / Boss Tile Level 2

~An upgraded tile with a level of 2 by spending either ⁠/⁠/⁠ to upgrade it.
~~Depending on the tile, the upgrade costs are different with tiles that give more rewards costing more currencies while tiles that give fewer rewards costing fewer currencies.
~Upon upgrading, the reimbursement credits earned will be increased to 50%.
~~Teachers will also receive 2 ⁠.
~Material Farming and School Bonus are the same as Level 1

Occupied Base / Boss Tile Level 3

~An upgraded tile with a level of 2 by spending either ⁠/⁠/⁠ to upgrade it.
~~Depending on the tile, the upgrade costs are different with tiles that give more rewards costing more currencies while tiles that give fewer rewards costing fewer currencies.
~Upon upgrading, the reimbursement credits earned will be increased to 100%.
~~Teachers will also receive 2 ⁠.
~Material Farming and School Bonus are the same as Level 1

General Tile

~This tile provides no battle.
~This tile requires 10 ⁠ to occupy.
~~Upon occupying, teachers will be able to step on its adjacent tiles.
~This tile will have fixed reimbursement credits and cannot be increased.

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Unoccupied Battle / Challenge Tile

~An unoccupied tile with enemies guarding it.
~Battle tile requires 15 ⁠ to battle and occupy.
~Challenge tile requires 5 ⁠ to battle and occupy.

Occupied Battle / Challenge Tile

~An occupied tile with fixed reimbursement credits that cannot be increased.
~This tile cannot be upgraded once occupied.

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Departure Tile (Wikia Term)

~Unlocked at the start of the event.
~This tile is the starting point and provides no benefits.

N/A Hidden Chest

~These chest are hidden in ⁠ and are random.
~~Teachers will have to occupy each ⁠ one by one to uncover them all.
~Teachers need to uncover at least 3 to clear one of the area's missions.
~These chest contains 30 ⁠.

Corrupted Base / Boss Tile

~Small-Scale Corruption will occur at 3 random tiles and will reset at 0400 JST.
~~Teachers can click on the "Red Warning Icon" on the top left to check the status of the corruption.
~Large-Scale Corruption will occur when 4000 ⁠ are accumulated.
~~Only ⁠ spent directly in the event will count towards this mechanic.
~~Teachers can click on the "Red Warning Icon" on the middle left to check when the corruption begins.
~~A Red Warning Sign will appear when corrupted.
~Corrupted tile will incurred a -50K ⁠ to the reimbursement reward.
~~If reimbursement occurs and there are corrupted tiles, teachers can choose to proceed and accept the decreased reimbursement amount or clear the corrupted tiles and receive the full reimbursement amount.
~Removing the corruption using Analyze Team will cost 0 ⁠ but teachers cannot change their team.
~~if the team has "Assist Student", a separate rental fee will be incurred.
~Removing the corruption using Combat Team will cost 20 ⁠ but teachers can set up a team.
~~If teachers did not set a team during Operation, then this option will be chosen by default.
~Clearing the corruption will reward teachers with 5 ⁠, 3 ⁠, 5 ⁠, 5 ⁠ and 10 ⁠.

Game Description
Locked Boss / Leader (Wikia Term)

~A locked boss / leader with a red barrier that can only be destroyed by defeating their minions.
~Each has a number that corresponds to its minions and vice versa.

Reimbursement Box

~This Box will reward teachers with credits.
~~The amount of credits given are based on how many tiles are occupied and the level of each tiles.
~~If an occupied tile is corrupted, a penalty will occur which decreases the number of credits that the reimbursement will give.
~~~A pop-up warning will appear when this happens. Teachers can choose to proceed and accept the decreased reimbursement amount or clear the corruption and receive the full reimbursement amount.
~This box will appear when 500 ⁠ is consumed.
~~Reimbursement will only appear on occupied tiles.

Boss Beacon 1 (Wikia Term)

~These numbers refer to the boss and its minions that teachers have to defeat in order to unlock it.
~Boss is always located in the center.
~All enemies and bosses in this number Beacon have a low level and the easier to defeat (AKA they are the weakest).
~Teachers can progress in the event story by clearing them.

Leader Beacon 2 (Wikia Term)

~These numbers refer to the leader and its minions that teachers have to defeat in order to unlock it.
~The leader with this number is usually located on the right.
~All enemies and leaders in this number Beacon are high level.
~Teachers do not need to defeat them in order to progress the story.

Leader Beacon 3 (Wikia Term)

~These numbers refer to the leader and its minions that teachers have to defeat in order to unlock it.
~The leader with this number is usually located on the left.
~All enemies and leaders in this number Beacon are high level.
~Teachers do not need to defeat them in order to progress the story.

Occupation Icon

~This icon appears on ⁠ which requires 10 ⁠.

Battle / Occupation / Rematch Icon

~This icon appears on both ⁠ and ⁠.
~~Defeating the enemy on it will result in teachers automatically occupying the tile.
~~After defeating the enemy, teachers can do a rematch with the enemies in their respective tiles.

Analyze Icon (Formerly Operation Icon)

~This Icon allows analyzing on the tile using ⁠ which is dependent on the tile.
~Teachers can earn a variety of items and materials depending on the tile.
~Teachers can form a team of students from different schools to earn bonus event currencies which are also dependent on the tile.

Tile Icon

~This icon allows teachers to upgrade the tile to the next level by spending either ⁠/⁠/⁠ depending on the tile.
~~Doing so will increase the reimbursement credits.

Tutorial[]

Notes:

  • To start, teachers can only occupy a tile that is adjacent to it.
  • A red-dotted border will block any tile that teachers cannot go over.
  • Click on the image to enlarge it.

Step by Step[]

  1. Assuming teachers start at the very bottom of Area 1, tap on ⁠ to battle the enemy.
  2. Click on the ⁠ to set a team based on the school written in that tile.
  3. Farm 500 ⁠.
  4. Battle your way through the boss.
  5. Exchange ⁠ from ⁠ section of the event shop.
  6. Unlock Area 2.

Quick Explanation[]

  • Tap ⁠ to battle, analyze or remove corruption.
  • Tap ⁠ to simply analyze.
  • Tap ⁠ to farm event currencies or skill materials.
    • Be sure to set up a team based on the school written in each particular tile to receive a bonus.
  • Tap ⁠ to either checked the tile drops or upgrade the tile to increase the reimbursement credits.
  • To clear the area's mission, teachers must occupy all tiles in that area and uncover 3 hidden chests that are random.
    • Teachers will have to occupy each ⁠ to uncover the ⁠.
  • To unlock that next area, teachers need to have 2 things:
    • Defeat the area's boss.
    • Obtain the ⁠ from each of the 3 different shop.

Recommendation[]

  • At the beginning, teachers are recommended not to:
    • Upgrade any ⁠ until the very end.
    • Occupy any ⁠ until the very end.
    • Echange anything from the event shop other than ⁠.
  • Similar to regular events, teachers should rush to area 4 to do the farming.
    • Since this event uses ⁠, teachers can avoid fighting other enemies and go straight to enemies with ⁠.
      • There are also a number of empty ⁠ that teachers can tap on and create a route that head straight for enemies with ⁠.
  • Once teachers reach area 4, they can start to farm and do whatever they need.

Stage Detail[]

Note: To understand the following map, look for the letters in any tile containing an enemy and match that letter to the table below. Example: Look for "Battle A" on the tile and match it with "A" on the table".

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Battle D / Boss

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Battle B

Battle C

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Battle A

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START

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Occupation Analyzation
No. Lv Terrain Sch Effect AP Reward (No Bonus) Sch Effect
A
x20
11
x15
x5
x3
x3
B
x15
10
x10
Cannot Operate
C
D
x20
12
x15
x5
x3
x3

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Battle J / Leader

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Battle K / Boss

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Battle L / Leader

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Battle H

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Battle I

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Battle F

Battle G

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Battle D

Battle E

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Battle B

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Battle C

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Battle A

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START

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Occupation Analyzation
No. Lv Terrain Sch Effect AP Reward (No Bonus) Sch Effect
A
x15
13
x10
Cannot Operate
B
x20
20
x15
x5
x3
x3
C
x20
37
x15
x12
x12
x12
30%
60%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
60% x1
D
x15
23
x10
Cannot Operate
E
x15
23
x10
F
x20
37
x15
x12
x10
x10
x4
30%
60%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
60% x1
G
x20
37
x15
x12
x12
x12
30%
60%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
60% x1
H
x20
37
x15
x12
x4
x10
x10
30%
60%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
60% x1
I
x20
20
x15
x5
x3
x3
J
x20
51
x15
x12
x10
x4
x10
30%
60%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
60% x1
K
x20
25
x15
x5
x3
x3
L
x20
51
x15
x12
x12
x12
30%
60%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
60% x1

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Battle P / Leader

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Battle Q / Boss

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Battle R / Leader

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Battle L

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Battle M

Battle N

Battle O

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Battle G

Battle H

Battle I

Battle J

Battle K

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Battle E

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Battle F

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Battle B

Battle C

Battle D

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Battle A

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START

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Occupation Analyzation
No. Lv Terrain Sch Effect AP Reward (No Bonus) Sch Effect
A
x20
32
x15
x5
x3
x3
B
x20
60
x15
x15
x20
x10
30%
24%

33.33%
33.33%
33.33%
100% x1 / 50% x1

33.33%
33.33%
33.33%
75% x1
C
x15
52
x10
Cannot Operate
D
x20
60
x15
x15
x16
x7
x7
30%
24%

33.33%
33.33%
33.33%
100% x1 / 50% x1

33.33%
33.33%
33.33%
75% x1
E
x15
25
x10
Cannot Operate
F
x15
52
x10
G
x15
52
x10
H
x20
32
x15
x5
x3
x3
I
x15
52
x10
Cannot Operate
J
x15
25
x10
K
x20
60
x15
x15
x7
x16
x7
30%
24%

33.33%
33.33%
33.33%
100% x1 / 50% x1

33.33%
33.33%
33.33%
75% x1
L
x20
60
x15
x15
x20
x10
30%
24%

33.33%
33.33%
33.33%
100% x1 / 50% x1

33.33%
33.33%
33.33%
75% x1
M
x15
25
x10
Cannot Operate
N
x15
52
x10
O
x15
52
x10
P
x20
69
x15
x15
x10
x20
30%
24%

33.33%
33.33%
33.33%
100% x1 / 50% x1

33.33%
33.33%
33.33%
75% x1
Q
x20
38
x15
x5
x3
x3
R
x20
69
x15
x15
x7
x7
x16
30%
24%

33.33%
33.33%
33.33%
100% x1 / 50% x1

33.33%
33.33%
33.33%
75% x1

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Battle P / Leader

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Battle Q / Boss

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Battle R / Leader

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Battle M

Battle N

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Battle O

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Battle I

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Battle J

Battle K

Battle L

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Battle G

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Battle H

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Battle D

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Battle E

Battle F

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Battle A

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Battle B

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Battle C

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START

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Occupation Analyzation
No. Lv Terrain Sch Effect AP Reward (No Bonus) Sch Effect
A
x15
70
x10
Cannot Operate
B
x20
45
x15
x5
x3
x3
C
x15
70
x10
Cannot Operate
D
x20
78
x15
x20
x30
x5
x5
12%
12%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
30% x1
E
x20
78
x15
x20
x40
12%
12%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
30% x1
F
x15
70
x10
Cannot Operate
G
x15
70
x10
H
x15
39
x10
I
x20
78
x15
x20
x5
x30
x5
12%
12%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
30% x1
J
x15
39
x10
Cannot Operate
K
x20
45
x15
x5
x3
x3
L
x20
78
x15
x20
x40
12%
12%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
30% x1
M
x15
70
x10
Cannot Operate
N
x15
39
x10
O
x15
39
x10
P
x20
85
x15
x20
x5
x5
x30
12%
12%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
30% x1
Q
x20
50
x15
x5
x3
x3
R
x20
85
x15
x20
x40
12%
12%

33.33%
33.33%
33.33%
100% x1 / 20% x1

33.33%
33.33%
33.33%
30% x1

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Battle D

Battle E

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Battle C

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Battle A

Battle B

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Occupation
No. Lv Terrain Guide
A
x5
85
x30
Guide by ブルアカ攻略きり
B Guide by ブルアカ攻略きり
C Guide by ブルアカ攻略きり
D 50 Guide by ブルアカ攻略きり
E 60 Guide by ブルアカ攻略きり

Achievement[]

Achievement
No. Requirement Count Reward Rush? Tips
01 Conquer a Tile 1 time
拠点を1回占領
1
x50K
No Simply occupy the tiles
02 Conquer a Tile 3 time
拠点を3回占領
3
x60K
03 Conquer a Tile 5 time
拠点を5回占領
5
x80K
04 Conquer a Tile 10 times
拠点を10回占領
10
x90K
05 Conquer a Tile 15 times
拠点を15回占領
15
x100K
06 Conquer a Tile 20 times
拠点を20回占領
20
x110K
07 Conquer a Tile 25 times
拠点を25回占領
25
x120K
08 Conquer a Tile 30 times
拠点を30回占領
30
x130K
09 Conquer a Tile 35 times
拠点を35回占領
35
x150K
10 Conquer a Tile 45 times
拠点を45回占領
45
x160K
11 Conquer a Tile 55 times
拠点を55回占領
55
x170K
12 Conquer a Tile 65 times
拠点を65回占領
65
x180K
13 Conquer a Tile 75 times
拠点を75回占領
75
x200K
14 Conquer all Tile in Area 1
エリア1をすべて占領
8
x40
Occupy all 7 tiles in area 1
15 Conquer all Tile in Area 2
エリア2をすべて占領
25 Occupy all 28 tiles in area 2
16 Conquer all Tile in Area 3
エリア3をすべて占領
34 Occupy all 36 tiles in area 3
17 Conquer all Tile in Area 4
エリア4をすべて占領
42 Occupy all 40 tiles in area 4
18 Upgrade 1 Base Tile to Level 2
Lv.2拠点を1個保有する
1
x100K
Simply farm ⁠/⁠/⁠ and use them to upgrade the base to level 2 and 3
19 Upgrade 3 Base Tiles to Level 2
Lv.2拠点を3個保有する
3
20 Upgrade 5 Base Tiles to Level 2
Lv.2拠点を5個保有する
5
21 Upgrade 10 Base Tiles to Level 2
Lv.2拠点を10個保有する
10
x200K
22 Upgrade 15 Base Tiles to Level 2
Lv.2拠点を15個保有する
15
23 Upgrade 20 Base Tiles to Level 2
Lv.2拠点を20個保有する
20
24 Upgrade 25 Base Tiles to Level 2
Lv.2拠点を25個保有する
25
25 Upgrade 29 Base Tiles to Level 2
Lv.2拠点を29個保有する
29
x300K
26 Upgrade 1 Base Tile to Level 3
Lv.3拠点を1個保有する
1
x30
27 Upgrade 3 Base Tiles to Level 3
Lv.3拠点を3個保有する
3
28 Upgrade 5 Base Tiles to Level 3
Lv.3拠点を5個保有する
5
29 Upgrade 10 Base Tiles to Level 3
Lv.3拠点を10個保有する
3
30 Upgrade 15 Base Tiles to Level 3
Lv.3拠点を15個保有する
15
31 Upgrade 20 Base Tiles to Level 3
Lv.3拠点を20個保有する
20
32 Upgrade 25 Base Tiles to Level 3
Lv.3拠点を25個保有する
25
33 Upgrade 29 Base Tiles to Level 3
Lv.3拠点を29個保有する
29
34 Defeat the Boss of Area 1
エリア1のボスを倒す
1
x200K
Simply defeat the boss of each area. To engage the boss, teachers will need to defeat their minions who have a corresponding number and a green color of "1" written below them.
35 Defeat the Boss of Area 2
エリア2のボスを倒す
1
36 Defeat the Boss of Area 3
エリア3のボスを倒す
1
x300K
37 Defeat the Boss of Area 4
エリア3のボスを倒す
1
38 Clear Multidimensional Interpretation Control Auxiliary Device 1 within 85 seconds
Challenge多次元解釈制御補助装置1を85秒以内にクリア
85
x40
Guide by ブルアカ攻略きり
Top Left Tile
39 Clear Multidimensional Interpretation Control Auxiliary Device 2 within 75 seconds
Challenge多次元解釈制御補助装置2を75秒以内にクリア
75 Guide by ブルアカ攻略きり
Top Right Tile
40 Clear Multidimensional Interpretation Auxiliary Device 1 within 100 seconds
Challenge多次元解釈演算補助装置1を100秒以内にクリア
100 Guide by ブルアカ攻略きり
Middle Right Tile
41 Clear Multidimensional Interpretation Auxiliary Device 2 within 95 seconds
Challenge多次元解釈演算補助装置2を95秒以内にクリア
95 Guide by ブルアカ攻略きり
Bottom Right Tile
42 Clear Multidimensional Interpretation Control Aid within 125 seconds
Challenge多次元解釈制御補助装置を125秒以内にクリア
125 Guide by ブルアカ攻略きり
Bottom Left Tile
43 Clear 30 or more of the event missions
イベントミッションを30個以上クリア
30
x1
Any 30 missions

Sensei, if there’s anything you need, please let me know.

~ to Sensei, Visiting

The Ark of Atrahasis Conquest…
I’ll do my very best to help you.

~ to Sensei, Visiting

Ugh… This outfit… It’s kinda tight…

~ to Sensei, Tapping

Seeing everyone try their hardest…
Well, it makes me want do more to help, too.

~ to Sensei, Tapping

Great work, Sensei.
As important as the operation is, please make sure you take care of yourself, too.

~ to Sensei, Collecting Rewards

Yes! Thanks for your hard work.

~ to Sensei, Collecting Rewards


Shop[]

Exchange Shop[]

Let me know if you need anything.

~ to Sensei, Visiting

Huh? Do you need supplies?

~ to Sensei, Visiting

When you think about it, this really is amazing.
I never expected to see somewhere like this.

~ to Sensei, Tapping

Hahaha. Please with until we’re back on the ground to get hurt, Sensei.

~ to Sensei, Tapping

That’s the right attitude!

~ to Sensei, Purchasing

Oh, that’s a good one.

~ to Sensei, Purchasing

Here you go. Good luck.

~ to Sensei, Purchasing

Multidimensional Operation Circuit
Total Price ~ 13640
x50
x1
x1
x1
50 Times 1 Times 100 Times 40 Times
⁠ 25 ⁠ 500 ⁠ 3 ⁠ 10
x1
x1
x1
x1
20 Times 5 Times 500 Times 100 Times
⁠ 25 ⁠ 50 ⁠ 1 ⁠ 10
x1
x1
x1
x1
25 Times 10 Times 50 Times 35 Times
⁠ 40 ⁠ 200 ⁠ 7 ⁠ 12
x1
x1
x1
x1
25 Times 10 Times 50 Times 35 Times
⁠ 24 ⁠ 60 ⁠ 7 ⁠ 12
x1
x1
x1
x1
25 Times 10 Times 1 Time N/A
⁠ 24 ⁠ 60 ⁠ 2000 ⁠ 5

Dimensional Machine Parts
Total Price ~ 11532
x50
x1
x1
x1
50 Times 1 Times 100 Times 40 Times
⁠ 25 ⁠ 2000 ⁠ 3 ⁠ 10
x1
x1
x1
x1
20 Times 5 Times 200 Times 50 Times
⁠ 25 ⁠ 50 ⁠ 1 ⁠ 4
x1
x1
x1
x1
15 Times 3 Times 20 Times 15 Times
⁠ 16 ⁠ 64 ⁠ 20 ⁠ 40
x1
x1
x1
x1
12 Times 4 Times 20 Times 15 Times
⁠ 100 ⁠ 200 ⁠ 20 ⁠ 40
x1
x1
x1
12 Times 4 Times N/A
⁠ 100 ⁠ 200 ⁠ 5

Space Chocolate Burger
Total Price ~ 10700
x50
x1
x1
x1
50 Times 1 Times 100 Times 40 Times
⁠ 25 ⁠ 2000 ⁠ 3 ⁠ 10
x1
x1
x1
x1
20 Times 5 Times 100 Times 40 Times
⁠ 25 ⁠ 50 ⁠ 5 ⁠ 25
x1
x1
x500
20 Times 5 Times N/A
⁠ 100 ⁠ 500 ⁠ 1


Trivia[]

  • A-H.A stands for Atra-Hasis' Ark, named after the ship constructed by the protagonist of the Akkadian epic Atrahasis. This ship later served as the basis of other flood myths, such as Utnapishtim's in the Epic of Gilgamesh and Noah's Ark in the bible.
  • This is the first event where skill materials (artifacts) get an event bonus.
    • However, this was not indented due to a notation error in the "Base Analysis" where the event bonus that only applies to the event currencies, unintentionally also applied to the materials. As a result, this error became a feature where teachers can farm bonus materials as long as they have the appropriate student who can boost the bonus.
      • After the fix is applied, teachers will no longer be able to apply the event bonus on materials. However, the appropriate amount that "teachers should obtain under normal circumstances" will be sent to the teacher's mailbox.[3]
  • In this event, material gains from event bonus are rounded down.

Credits[]

V • T • E
  1. Official statement from Blue Archive
  2. Official statement from Blue Archive
  3. Official statement from Blue Archive

Navigation[]

V • T • E Events
Special Operation Mini Event
Union Operation Union Operation (Rerun)
Conquest Battle Conquest Battle (Rerun)
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