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Overview
Rerun

-ive aLIVE! is the 35th event in Blue Archive that is set on Trinity featuring the members of After-School Sweets Club.

Blurb[]

~Ping Kirby to add quotes here~

~ to Sensei, Visiting

~ to Sensei, Visiting

~ to Sensei, Tapping

~ to Sensei, Tapping

~ to Sensei, Tapping

~ to Sensei, Tapping

~ to Sensei, Visiting

~ to Sensei, Visiting

~ to Sensei, Tapping

~ to Sensei, Tapping

~ to Sensei, Tapping

~ to Sensei, Tapping


Information[]

  • Event Period: April 24th, 2024 JST ~ May 08th, 2024 JST
  • Rewards Period: April 24th, 2024 JST ~ May 15th, 2024 JST
  • In this Event:

Currency Boost[]

Event Currency
Bonus Drop Rate

Event Currency

Battle through to earn event currencies and points.

Bonus Drop Rate

Certain students will boost the drop rate of the event currencies.

Event Currency
Bonus Drop Rate
+30%
+20%
+20%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+20%
+15%
+15%
+15%
+15%
+15%
+15%

+30%
+20%
+20%
+20%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+20%
+15%
+15%
+15%
+15%
+15%

+25%
+25%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+15%
+10%
+10%
+10%
+10%
+10%
+10%
+10%
+10%
+10%
+10%
+10%
+10%
+15%
+15%
+15%
+15%
+15%
+15%
+10%
+10%
+10%
+10%
+10%
+10%
+10%


Event Guide[]

  • Stages are likely required to be cleared twice. If teachers don't have the upgraded event students; It's easier to clear the stage twice: to get the 3★, bonus student drops, and thus the maximum reward.
  • Once an area has been perfectly cleared, at 3★. The stage reward given is always the highest recorded drop, including the bonus from the students.
    • Using the "Skip or Rush" function will record the highest drop.
  • In this event, teachers can farm a lot of items:
    • Materials (Ooparts)
      There are 4 types of materials that teachers are able to obtain and each can be obtained from tier 1 to tier 4. There is no event bonus for these materials.
      • Nimrud⁠ ~ Quest 1 (T1/2) / Quest 5 (T2/3) / Quest 9 (T2/3/4)
      • Phaistos⁠ ~ Quest 2 (T1/2) / Quest 6 (T2/3) / Quest 10 (T2/3/4)
      • Rohonc⁠ ~ Quest 3 (T1/2) / Quest 7 (T2/3) / Quest 11 (T2/3/4)
      • Baghdad⁠ ~ Quest 4 (T1/2) / Quest 8 (T2/3) / Quest 12 (T2/3/4)
    • Event Currency
      Generally, event currencies dropped on all quests with the higher difficulty giving out more and can be doubled should teachers bring along students with event bonuses.
      • Energy Cookie⁠ ~ Quest 10
      • Motivation Candy⁠ ~ Quest 11
      • Countdown Calendar⁠ ~ Quest 12

Stage Detail[]

Story Stages
No. AP Lv Terrain ATK DEF Initial Reward Reward (No Bonus) 3★
01
x10
No Battle
x1
x510
x20
x5
x15
02
x500
x20
03
x510
x20
04
x500
x20
05
x510
x20
06
x500
x20
07
x510
x20
08
x500
x20
09
x510
x20
10
x500
x20

Quest Stages
No. AP Lv Terrain ATK DEF Initial Reward Reward (No Bonus) 3★
01
x10
23
x100
x100
x100
x6
x6
x6
x1
25%
x1
15%
x30
02
x150
x150
x9
x9
x1
25%
x1
15%
03
x150
x150
x9
x9
x1
25%
x1
15%
04
x300
x18
x1
25%
x1
15%
05
x15
45
x50
x175
x175
x5
x11
x11
x1
25%
x1
8%
06
x350
x50
x5
x15
x7
x1
25%
x1
8%
07
x50
x350
x5
x7
x15
x1
25%
x1
8%
08
x300
x50
x50
x27
x1
25%
x1
8%
09
x20
80
x250
x125
x125
x4
x16
x16
x1
25%
x1
12%
x1
2.1%
10
x125
x250
x125
x5
x26
x5
x1
25%
x1
12%
x1
2.1%
11
x125
x125
x250
x5
x5
x26
x1
25%
x1
12%
x1
2.1%
12
x500
x36
x1
25%
x1
12%
x1
2.1%

Challenge Stages
No. AP Lv Terrain ATK DEF Initial Reward 3★ Seconds Guide
01
x5
50
x30
x30
110 ブルアカ攻略
02 85 90 ブルアカ攻略
03 90 150 ブルアカ攻略

EX Challenge Stages
No. AP Lv Terrain ATK DEF Initial Reward 3★ Guide
EX
x5
90
x5
x5
ブルアカ攻略

Type Compatibility
DEF/ATK
Normal
Explosion
Penetration
Mystic
Sonic
Normal
Normal Normal Normal Normal Normal
Light
Normal Weak Resist Normal Normal
Heavy
Normal Normal Weak Resist Resist
Special
Normal Resist Normal Weak Effective
Elastic
Normal Resist Normal Normal Weak
Damage
Effect Damage Dealt
Weak 2x (200%)
Effective 1.5x (150%)
Normal 1x (100%)
Resist 0.5 (50%)

Minigame[]

Like no Tomorrow
Interactable Furniture

Like no Tomorrow

Use Countdown Calendar to train the members of Sugar Rush.

Interactable Furniture

Obtain the event furniture to view memories.

Like no Tomorrow
Interactable Furniture


Like no Tomorrow is a minigame where teachers can participate by exchanging 180 ⁠. This is a training game where teachers choose from a 'schedule list' on how to practice for 7 days (time in the mini-game) until the live performance and develop the 'Sugar Rush' members. Completing the 7-day schedule will result in an ending, and teachers will be rewarded with Airi (Band) Fragment ⁠ and other rewards.

  • Like no Tomorrow can be unlocked by completing Story 10
  • Teachers can practice up to four times per day (mini-game time), and the values ​​of each parameter will change up or down each time it's selected.
    • A total of 5040 ⁠ is required for one full round.
  • There are four types of parameters: '⁠ Performance', '⁠ Sense', '⁠ Teamwork', and '⁠ Condition'. The amount of change in the parameters due to practice depends on the practice results. (The practice result is randomly determined from among the three types).
  • Teachers will receive a first-clear reward for the ending.
    • Starting from the second playthrough onwards, a regular reward will be applied to the same ending.
  • Some of the Band's previous parameter values ​​will be carried over when playing repeatedly.
  • There are two endings, and the ending will change when the training parameter value exceeds a certain value. (The rewards for the ending will also differ depending on the ending).
  • The 'Multiplier Settings' are released after clearing the two types of endings.
    • Using 'Multiplier Settings' will allow teachers to spend items and progress in mini-games at the multiplier they set.
    • Teachers will also gain ending rewards at the multiplier they set. ('Multiplier Settings' do not affect parameter growth).

A sudden event scenario occurs when a certain number of parameter values are reached. Events that occur can be collected as a 'memory collection'. If teachers obtained the 'Legendary Recorded Edition' furniture through the 'Achievements' (Can be obtained by progressing through the mini-game), the memories can be viewed in the Cafe even after the event has ended.

Schedule
Lesson Rating Chance ⁠ Performance ⁠ Sense ⁠ Teamwork ⁠ Condition
Instrument Practice Perfect 10% ⁠ 170 ⁠ 40 ⁠ 5 ⁠ 1
Success 15% ⁠ 140 ⁠ 35 ⁠ 6 ⁠ 2
20% ⁠ 125 ⁠ 25 ⁠ 9 ⁠ 2
25% ⁠ 115 ⁠ 35 ⁠ 12 ⁠ 3
25% ⁠ 100 ⁠ 25 ⁠ 15 ⁠ 3
Fail 5% ⁠ 90 ⁠ 20 ⁠ 20 ⁠ 5
Theory Study Perfect 10% ⁠ 5 ⁠ 170 ⁠ 40 ⁠ 1
Success 15% ⁠ 6 ⁠ 140 ⁠ 35 ⁠ 2
20% ⁠ 9 ⁠ 125 ⁠ 25 ⁠ 2
25% ⁠ 12 ⁠ 115 ⁠ 35 ⁠ 3
25% ⁠ 15 ⁠ 100 ⁠ 25 ⁠ 3
Fail 5% ⁠ 20 ⁠ 90 ⁠ 20 ⁠ 5
Cooperative Training Perfect 10% ⁠ 40 ⁠ 5 ⁠ 170 ⁠ 1
Success 15% ⁠ 35 ⁠ 6 ⁠ 140 ⁠ 2
20% ⁠ 25 ⁠ 9 ⁠ 125 ⁠ 2
25% ⁠ 35 ⁠ 12 ⁠ 115 ⁠ 3
25% ⁠ 25 ⁠ 15 ⁠ 100 ⁠ 3
Fail 5% ⁠ 20 ⁠ 20 ⁠ 90 ⁠ 5
Sugar Supplement Perfect 10% ⁠ 80 ⁠ 80 ⁠ 80 ⁠ 30
Success 15% ⁠ 85 ⁠ 85 ⁠ 85 ⁠ 28
20% ⁠ 85 ⁠ 90 ⁠ 85 ⁠ 27
25% ⁠ 90 ⁠ 85 ⁠ 85 ⁠ 26
25% ⁠ 85 ⁠ 85 ⁠ 90 ⁠ 25
Fail 5% ⁠ 100 ⁠ 100 ⁠ 100 ⁠ 20

Endings[]

Clearing the ending once will reward Teachers with a first-clear reward. Teachers will receive regular rewards from the second playthrough of the same ending onwards.

Hidden ending can be achieved by acquiring 1650 of each type of parameter, Performance, Sense, Teamwork, and 100 in Condition.

Ending Reward
Ending Rewards
Hidden (1st Clear)
x200
x50
x30
x7500K
Normal (1st Clear)
x100
x30
x15
x5000K
Hidden
x40
x5
x750K
Normal
x20
x5
x500K

Achievement[]

Achievements
No. Requirement Count Reward Rush? Tips
01 Clear all Story stages 10
x1
No Clear all stages
02 Clear all Story, Quest, and Challenge stages 25
x1
-ive aLIVE!
03 Clear Quest 1 of the event within 75 seconds 75
x125K
N/A
04 Clear Quest 2 of the event within 75 seconds
05 Clear Quest 3 of the event within 75 seconds
06 Clear Quest 4 of the event within 75 seconds
07 Clear Quest 5 of the event within 75 seconds
08 Clear Quest 6 of the event within 75 seconds
09 Clear Quest 7 of the event within 75 seconds
10 Clear Quest 8 of the event within 75 seconds
11 Clear Quest 9 of the event within 75 seconds
12 Clear Quest 10 of the event within 75 seconds
13 Clear Quest 11 of the event within 75 seconds
14 Clear Quest 12 of the event within 75 seconds
15 Clear Challenge 1 of the event within 110 seconds 110
x60
Guide by ブルアカ攻略
16 Clear Challenge 2 of the event within 90 seconds 90 Guide by ブルアカ攻略
17 Clear Challenge 3 of the event within 150 seconds 150 Guide by ブルアカ攻略
18 Clear 14 or more of the event missions 14
x80
Any 14 missions

Achievements
No. Requirement Count Reward Rush? Tips
01 Achieve a Performance Value of 500 500
x50K
N/A
02 Achieve a Performance Value of 1000 1000
x100K
03 Achieve a Performance Value of 1500 1500
x150K
04 Achieve a Performance Value of 2000 2000
x200K
05 Achieve a Sense Value of 500 500
x50K
06 Achieve a Sense Value of 1000 1000
x100K
07 Achieve a Sense Value of 1500 1500
x150K
08 Achieve a Sense Value of 2000 2000
x200K
09 Achieve a Teamwork Value of 500 500
x50K
10 Achieve a Teamwork Value of 1000 1000
x100K
11 Achieve a Teamwork Value of 1500 1500
x150K
12 Achieve a Teamwork Value of 2000 2000
x200K
13 Achieve a Condition Value of 150 150
x100K
14 Achieve a Condition Value of 200 1000
x150K
15 Schedule Instrumental Exercises 5 times 5
x50K
16 Schedule Instrumental Exercises 10 times 10
x100K
17 Schedule Instrumental Exercises 20 times 20
18 Schedule Instrumental Exercises 30 times 30
19 Schedule Theory Study 5 times 5
x50K
20 Schedule Theory Study 10 times 10
x100K
21 Schedule Theory Study 20 times 20
22 Schedule Theory Study 30 times 30
23 Schedule Collaborative Training 5 times 5
x50K
24 Schedule Collaborative Training 10 times 10
x100K
25 Schedule Collaborative Training 20 times 20
26 Schedule Collaborative Training 30 times 30
27 Schedule sugar supplementation 3 times 3
x50K
28 Schedule sugar supplementation 5 times 5
x100K
29 Schedule 5 times 5
x15
30 Schedule 20 times 20
31 Schedule 60 times 60
32 Schedule 100 times 100
33 Complete the Ending once 1
x40
34 Complete the Ending thrice 3
35 Complete the Ending 5 times 5
36 Complete the Hidden Ending once 1
x5
37 Complete the Normal Ending once 1
38 Complete the Event Collection once 1
x20
39 Complete the Event Collection 4 times 4
40 Complete the Event Collection 8 times 8
41 Complete the Event Collection 12 times 12
42 Complete the Event Collection 16 times 16
43 Complete the Event Collection 20 times 20
44 Complete the Event Collection 24 times 24
x1

Shop[]

Exchange Shop[]

{{{~Kirby insert quote here~}}}

~ to Sensei, Visiting

~ to Sensei, Visiting

~ to Sensei, Tapping

~ to Sensei, Tapping

~ to Sensei, Exchanging

~ to Sensei, Exchanging

~ to Sensei, Exchanging

~ to Sensei, Exchanging

Energy Cookie
Total Price ~ 11795
x3
x1
x1
x1
90 Times 95 Times 30 Times 12 Times
⁠ 1 ⁠ 3 ⁠ 12 ⁠ 60
x1
x1
x1
x1
30 Times 18 Times 12 Times 4 Times
⁠ 10 ⁠ 30 ⁠ 100 ⁠ 300
x1
x1
x1
x1
60 Times 30 Times 12 Times 6 Times
⁠ 5 ⁠ 15 ⁠ 50 ⁠ 200
x1
x1
x1
x1
60 Times 30 Times 12 Times 6 Times
⁠ 5 ⁠ 15 ⁠ 50 ⁠ 200
x1
x1
1 Time N/A
⁠ 2000 ⁠ 5

Motivation Candy
Total Price ~ 13650
x1
x1
x1
x1
180 Times 95 Times 30 Times 12 Times
⁠ 1 ⁠ 4 ⁠ 15 ⁠ 60
x1
x1
x1
x1
50 Times 38 Times 25 Times 15 Times
⁠ 5 ⁠ 15 ⁠ 50 ⁠ 200
x1
x1
x1
x1
60 Times 30 Times 12 Times 6 Times
⁠ 5 ⁠ 15 ⁠ 50 ⁠ 200
x1
x1
x1
x1
60 Times 30 Times 12 Times 6 Times
⁠ 5 ⁠ 15 ⁠ 50 ⁠ 200
x1
x5000
1 Time N/A
⁠ 2000 ⁠ 5

Event Point 0
Total Price ~ 17950
x1
x1
x1
x1
5 Times 5 Times 5 Times 5 Times
⁠ 75 ⁠ 100 ⁠ 125 ⁠ 150
x1
x1
x1
x1
60 Times 30 Times 12 Times 6 Times
⁠ 5 ⁠ 15 ⁠ 50 ⁠ 200
x1
x1
x1
x1
60 Times 30 Times 12 Times 6 Times
⁠ 5 ⁠ 15 ⁠ 50 ⁠ 200
x1
x1
x1
x1
20 Times 20 Times 2 Times 1 Time
⁠ 200 ⁠ 200 ⁠ 300 ⁠ 2000
x1
N/A
⁠ 250


Reward Points[]

Rewards
x10
x10
x800
x10
x2400
x3
x4200
x3
x7500
x20
x50
x10
x900
x75
x2600
x50
x4400
x50
x8000
x25
x100
x1500K
x1000
x1500K
x2800
x1500K
x4600
x1500K
x9000
x100
x200
x10
x1200
x5
x3000
x2
x4800
x2
x10000
x1
x300
x10
x1400
x75
x3200
x50
x5000
x20
x11000
x1500K
x400
x1500K
x1600
x1500K
x3400
x1500K
x5500
x20
x12000
x2
x500
x20
x1800
x5
x3600
x2
x6000
x90
x13000
x20
x600
x100
x2000
x75
x3800
x50
x6500
x1500K
x14000
x30
x700
x80
x2200
x20
x4000
x90
x7000
x2
x15000
x100
Total Rewards
Currency
x13.5M
x95
x460
Exp Material
x120
x235
x150
x60
x40
x10
x75
x6
Skill Book & Disk
x1

Gallery[]

V • T • E


Trivia[]

Credits[]

V • T • E

Navigation[]

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