-ive aLIVE! is the 35th event in Blue Archive that is set on Trinity featuring the members of After-School Sweets Club.
Blurb[]
Information[]
Event 35 - Guide 1Category:test
- Event Period: April 24th, 2024 JST ~ May 08th, 2024 JST
- Rewards Period: April 24th, 2024 JST ~ May 15th, 2024 JST
- In this Event:
- Minigame has been added.
- Kurimura Airi (Band ver.) 1★ can be recruited.
Currency Boost[]



Event Guide[]
- Stages are likely required to be cleared twice. If teachers don't have the upgraded event students; It's easier to clear the stage twice: to get the 3★, bonus student drops, and thus the maximum reward.
- Once an area has been perfectly cleared, at 3★. The stage reward given is always the highest recorded drop, including the bonus from the students.
- Using the "Skip or Rush" function will record the highest drop.
- In this event, teachers can farm a lot of items:
- Materials (Ooparts)
There are 4 types of materials that teachers are able to obtain and each can be obtained from tier 1 to tier 4. There is no event bonus for these materials.- Nimrud
Nimrud 3Category:test ~ Quest 1 (T1/2) / Quest 5 (T2/3) / Quest 9 (T2/3/4)
- Phaistos
Phaistos 3Category:test ~ Quest 2 (T1/2) / Quest 6 (T2/3) / Quest 10 (T2/3/4)
- Rohonc
Rohonc 3Category:test ~ Quest 3 (T1/2) / Quest 7 (T2/3) / Quest 11 (T2/3/4)
- Baghdad
Baghdad 3Category:test ~ Quest 4 (T1/2) / Quest 8 (T2/3) / Quest 12 (T2/3/4)
- Nimrud
- Event Currency
Generally, event currencies dropped on all quests with the higher difficulty giving out more and can be doubled should teachers bring along students with event bonuses.
- Materials (Ooparts)
Stage Detail[]
Story Stages | ||||||||
No. | AP | Lv | Terrain | ATK | DEF | Initial Reward | Reward (No Bonus) | 3★ |
01 | No Battle | |||||||
02 | ||||||||
03 | ||||||||
04 | ||||||||
05 | ||||||||
06 | ||||||||
07 | ||||||||
08 | ||||||||
09 | ||||||||
10 |
Quest Stages | ||||||||
No. | AP | Lv | Terrain | ATK | DEF | Initial Reward | Reward (No Bonus) | 3★ |
01 | 23 | ![]() |
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||||
02 | ||||||||
03 | ||||||||
04 | ||||||||
05 | 45 | |||||||
06 | ||||||||
07 | ||||||||
08 | ||||||||
09 | 80 | |||||||
10 | ||||||||
11 | ||||||||
12 |
Challenge Stages | ||||||||||
No. | AP | Lv | Terrain | ATK | DEF | Initial Reward | 3★ | Seconds | Guide | |
01 | 50 | ![]() |
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110 | ブルアカ攻略 | ||||
02 | 85 | ![]() ![]() |
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90 | ブルアカ攻略 | |||||
03 | 90 | ![]() |
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150 | ブルアカ攻略 |
EX Challenge Stages | |||||||||
No. | AP | Lv | Terrain | ATK | DEF | Initial Reward | 3★ | Guide | |
EX | 90 | ![]() |
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ブルアカ攻略 |
Type Compatibility | |||||
DEF/ATK | |||||
Normal | Normal | Normal | Normal | Normal | |
Normal | Weak | Resist | Normal | Normal | |
Normal | Normal | Weak | Resist | Resist | |
Normal | Resist | Normal | Weak | Effective | |
Normal | Resist | Normal | Normal | Weak | |
Damage | |||||
Effect | Damage Dealt | ||||
Weak | 2x (200%) | ||||
Effective | 1.5x (150%) | ||||
Normal | 1x (100%) | ||||
Resist | 0.5 (50%) |
Minigame[]
Like no Tomorrow is a minigame where teachers can participate by exchanging 180 Countdown CalendarCategory:test. This is a training game where teachers choose from a 'schedule list' on how to practice for 7 days (time in the mini-game) until the live performance and develop the 'Sugar Rush' members. Completing the 7-day schedule will result in an ending, and teachers will be rewarded with Airi (Band) Fragment
Airi Band FragmentCategory:test and other rewards.
- Like no Tomorrow can be unlocked by completing Story 10
- Teachers can practice up to four times per day (mini-game time), and the values of each parameter will change up or down each time it's selected.
- There are four types of parameters: '
Event 35 - PerformanceCategory:test Performance', '
Event 35 - SenseCategory:test Sense', '
Event 35 - TeamworkCategory:test Teamwork', and '
Event 35 - ConditionCategory:test Condition'. The amount of change in the parameters due to practice depends on the practice results. (The practice result is randomly determined from among the three types).
- Teachers will receive a first-clear reward for the ending.
- Starting from the second playthrough onwards, a regular reward will be applied to the same ending.
- Some of the Band's previous parameter values will be carried over when playing repeatedly.
- There are two endings, and the ending will change when the training parameter value exceeds a certain value. (The rewards for the ending will also differ depending on the ending).
- The 'Multiplier Settings' are released after clearing the two types of endings.
- Using 'Multiplier Settings' will allow teachers to spend items and progress in mini-games at the multiplier they set.
- Teachers will also gain ending rewards at the multiplier they set. ('Multiplier Settings' do not affect parameter growth).
A sudden event scenario occurs when a certain number of parameter values are reached. Events that occur can be collected as a 'memory collection'. If teachers obtained the 'Legendary Recorded Edition' furniture through the 'Achievements' (Can be obtained by progressing through the mini-game), the memories can be viewed in the Cafe even after the event has ended.
Endings[]
Clearing the ending once will reward Teachers with a first-clear reward. Teachers will receive regular rewards from the second playthrough of the same ending onwards.
Hidden ending can be achieved by acquiring 1650 of each type of parameter, Performance, Sense, Teamwork, and 100 in Condition.
Ending Reward | |||||
Ending | Rewards | ||||
Hidden (1st Clear) | |||||
Normal (1st Clear) | |||||
Hidden | |||||
Normal |
Achievement[]
Event 35 - Guide 4Category:test
Achievements | |||||
No. | Requirement | Count | Reward | Rush? | Tips |
01 | Clear all Story stages | 10 | No | Clear all stages | |
02 | Clear all Story, Quest, and Challenge stages | 25 | |||
03 | Clear Quest 1 of the event within 75 seconds | 75 | N/A | ||
04 | Clear Quest 2 of the event within 75 seconds | ||||
05 | Clear Quest 3 of the event within 75 seconds | ||||
06 | Clear Quest 4 of the event within 75 seconds | ||||
07 | Clear Quest 5 of the event within 75 seconds | ||||
08 | Clear Quest 6 of the event within 75 seconds | ||||
09 | Clear Quest 7 of the event within 75 seconds | ||||
10 | Clear Quest 8 of the event within 75 seconds | ||||
11 | Clear Quest 9 of the event within 75 seconds | ||||
12 | Clear Quest 10 of the event within 75 seconds | ||||
13 | Clear Quest 11 of the event within 75 seconds | ||||
14 | Clear Quest 12 of the event within 75 seconds | ||||
15 | Clear Challenge 1 of the event within 110 seconds | 110 | Guide by ブルアカ攻略 | ||
16 | Clear Challenge 2 of the event within 90 seconds | 90 | Guide by ブルアカ攻略 | ||
17 | Clear Challenge 3 of the event within 150 seconds | 150 | Guide by ブルアカ攻略 | ||
18 | Clear 14 or more of the event missions | 14 | Any 14 missions |
Achievements | |||||
No. | Requirement | Count | Reward | Rush? | Tips |
01 | Achieve a Performance Value of 500 | 500 | N/A | ||
02 | Achieve a Performance Value of 1000 | 1000 | |||
03 | Achieve a Performance Value of 1500 | 1500 | |||
04 | Achieve a Performance Value of 2000 | 2000 | |||
05 | Achieve a Sense Value of 500 | 500 | |||
06 | Achieve a Sense Value of 1000 | 1000 | |||
07 | Achieve a Sense Value of 1500 | 1500 | |||
08 | Achieve a Sense Value of 2000 | 2000 | |||
09 | Achieve a Teamwork Value of 500 | 500 | |||
10 | Achieve a Teamwork Value of 1000 | 1000 | |||
11 | Achieve a Teamwork Value of 1500 | 1500 | |||
12 | Achieve a Teamwork Value of 2000 | 2000 | |||
13 | Achieve a Condition Value of 150 | 150 | |||
14 | Achieve a Condition Value of 200 | 1000 | |||
15 | Schedule Instrumental Exercises 5 times | 5 | |||
16 | Schedule Instrumental Exercises 10 times | 10 | |||
17 | Schedule Instrumental Exercises 20 times | 20 | |||
18 | Schedule Instrumental Exercises 30 times | 30 | |||
19 | Schedule Theory Study 5 times | 5 | |||
20 | Schedule Theory Study 10 times | 10 | |||
21 | Schedule Theory Study 20 times | 20 | |||
22 | Schedule Theory Study 30 times | 30 | |||
23 | Schedule Collaborative Training 5 times | 5 | |||
24 | Schedule Collaborative Training 10 times | 10 | |||
25 | Schedule Collaborative Training 20 times | 20 | |||
26 | Schedule Collaborative Training 30 times | 30 | |||
27 | Schedule sugar supplementation 3 times | 3 | |||
28 | Schedule sugar supplementation 5 times | 5 | |||
29 | Schedule 5 times | 5 | |||
30 | Schedule 20 times | 20 | |||
31 | Schedule 60 times | 60 | |||
32 | Schedule 100 times | 100 | |||
33 | Complete the Ending once | 1 | |||
34 | Complete the Ending thrice | 3 | |||
35 | Complete the Ending 5 times | 5 | |||
36 | Complete the Hidden Ending once | 1 | |||
37 | Complete the Normal Ending once | 1 | |||
38 | Complete the Event Collection once | 1 | |||
39 | Complete the Event Collection 4 times | 4 | |||
40 | Complete the Event Collection 8 times | 8 | |||
41 | Complete the Event Collection 12 times | 12 | |||
42 | Complete the Event Collection 16 times | 16 | |||
43 | Complete the Event Collection 20 times | 20 | |||
44 | Complete the Event Collection 24 times | 24 |
Shop[]
Exchange Shop[]
Event 35 - Guide 6Category:test
Reward Points[]
Event 35 - Guide 5Category:test
Rewards | |||||||||
Total Rewards | |||||||||
Currency | |||||||||
Exp Material | |||||||||
Skill Book & Disk |
Gallery[]
Trivia[]
Credits[]
[]
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Special Operation | Mini Event |
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Union Operation | Union Operation (Rerun) |
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Conquest Battle | Conquest Battle (Rerun) |
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Rerun | |
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